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Author Topic: New Gundam Breaker PC  (Read 1224 times)
Kuroyasviel
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« on: September 25, 2018, 04:24 »

appMalloc:size=1074495488 (total=21 Mbytes) <- FArray::Empty:754986496 x 64 <- TArray::Serialize:0/0 <- FSkelMeshSection4<< <- TArray::Serialize:1/9 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'MA_0000.MA_0000', pos=2631, ver=514/0 (unversioned), game=ue4.18 <-

i get this error when trying to open it on different versions
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Kuroyasviel
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« Reply #1 on: September 25, 2018, 04:42 »

some sample files http://www.mediafire.com/file/oiwicvb88ibqopm/innerframe.zip
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venturion
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« Reply #2 on: September 27, 2018, 20:04 »

Practically umodel can load any NGB textures with any version of UE4.



The only thing that matters here is how we'd be able to get meshes, skeletal and static.
Engine should be somewhere between 4.16 and 4.20 as it managed to load skeleton data but crashed when loading mesh/object, like so.


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Blenux
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« Reply #3 on: September 28, 2018, 08:34 »

Game is using UE 4.16.3
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venturion
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« Reply #4 on: September 28, 2018, 10:16 »

I'm afraid the door doesn't budge, I tried 4.16 and 4.17. Something's modified within the mesh data itself.

More samples, I guess??? https://cdn.discordapp.com/attachments/490047206670467084/495115665989173258/UmodelSaved.7z
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Kuroyasviel
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« Reply #5 on: October 10, 2018, 19:36 »

any updates to umodel to be able to open the files yet?
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Gildor
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« Reply #6 on: October 11, 2018, 00:34 »

I'm not working on any particular game at the moment.
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Kuroyasviel
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« Reply #7 on: October 12, 2018, 03:10 »

so when will the tool be updated to support this game?
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Gildor
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« Reply #8 on: October 12, 2018, 10:37 »

Well. Let's suppose I'll put all user requests from this forum into a queue. Then get an unpaid vacation at my work, willing to spend it only for working on umodel. Then I'd say "in one month".
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Gildor
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« Reply #9 on: October 12, 2018, 23:22 »

Guys, I recently checked the video showing this game. It's absolute trash! Too expensive for it, it is not worth even $5. Are you kidding asking for supporting it??
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Gildor
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« Reply #10 on: May 11, 2019, 00:23 »

I've added support for this game. I have just a few files with skeletal meshes and textures, no skeletons, no animations, no statics. So it would be really nice if someone could test all assets.

To make things working, you should specify -game=ngb or select this game from UE4 list in UI.

I didn't add the game to compatibility table or readme yet, I need test results.
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venturion
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« Reply #11 on: May 11, 2019, 05:32 »

Yup, everything works as intended.



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Gildor
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« Reply #12 on: May 11, 2019, 08:47 »

Great, thank you for testing!
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Soniccol13
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« Reply #13 on: June 08, 2019, 23:22 »

Every time i try to rip the game it gives me this error

Memory: bad allocation size -1677722112 bytes
appMalloc:size=-1677722112 (total=25 Mbytes) <- FArray::Empty:-838861056 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/16 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'IF_0000.IF_0000', pos=276A, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=898
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Gildor
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« Reply #14 on: June 08, 2019, 23:45 »

1. update your umodel
2. scroll the page up and read red text
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