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Author Topic: Infinity Blade  (Read 23425 times)
gilbz
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Re: Infinity Blade
« Reply #30 on: July 16, 2022, 20:40 »

Ah I see so in this case the mesh is textured at runtime or by a meshcomponent object? Any clue what package might store that info out of the following (in the attached .txt). I appreciate the assistance!

* filenames.txt (7.04 KB - downloaded 32 times.)
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INDDC3DUMVZA
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Re: Infinity Blade
« Reply #31 on: July 17, 2022, 15:42 »

Ah I see so in this case the mesh is textured at runtime or by a meshcomponent object? Any clue what package might store that info out of the following (in the attached .txt). I appreciate the assistance!
Should be in one of the StaticMeshComponent object inside the "Materials" array. You can inspect this with UE Explorer, the mesh name is at offset 32.
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