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Author Topic: [PS4] Days Gone  (Read 5423 times)
Gildor
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Re: [PS4] Days Gone
« Reply #30 on: January 20, 2020, 09:49 »

@Gildor: Could you please take a look at the example and tell, is it supposed to be like that - I mean, asset opens with particular error (maybe due to missing assets as references) or it's something else. Thanks in advance.
Is that Days Gone asset? To be like what? What happens with it?
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spiritovod
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Re: [PS4] Days Gone
« Reply #31 on: January 20, 2020, 15:05 »

@Gildor: Sent you PM.
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TSelman61G
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Re: [PS4] Days Gone
« Reply #32 on: March 12, 2020, 01:34 »

Guys, please don't behave like TSelman.
https://twitter.com/UGildor/status/1218932281269805056
This was a really first time when I've been contacted by person like him.

Hey guys. What's going on here?
I have only one account.  My name is "TSelman61G". I have the letter G from the end of my name. It comes from Gildor.

This is the first time I have seen these comments.  Who's doing business behind me?

Someone is using my name. I can tell you who created an account with my name.  I have no doubts about this.  Such a problem had happened to a friend before.


These are the accounts I use. (You can see the name I use in this forum. everything is very clear)

Accounts other than these are not mine.  I wrote these articles a long time ago.


Dude Why did you block me from Twitter?
Dude I don't even have "61" at the end of my name. :-)  It's definitely not me. lol
and fil1969 thank you. Because you defended me.
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Gildor
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Re: [PS4] Days Gone
« Reply #33 on: March 12, 2020, 10:31 »

Hi TSelman61G,
Sorry, hopefully I've fixed my messages, and unblocked your account on twitter.
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venkman
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Re: [PS4] Days Gone
« Reply #34 on: June 21, 2020, 18:10 »

Sorry to dredge up a long dormant thread, but I just went to take Days Gone for a proper spin and got this error doing the content scan. So far everything else has worked fine...

Quote
SerializeCompressed <- FPakFile::Serialize:file=/Game/Maps/ORWorld/Belknap/02-07/02-07.umap <- FArchive::ByteOrderSerialize <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<:Ver=500/0 <- UnPackage::UnPackage:/Game/Maps/ORWorld/Belknap/02-07/02-07.umap, ver=499/34, game=daysgone <- UnPackage::LoadPackage:/Game/Maps/ORWorld/Belknap/02-07/02-07.umap <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197
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Gildor
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Re: [PS4] Days Gone
« Reply #35 on: June 21, 2020, 18:22 »

It would be nice to see the FULL error message.
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venkman
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Re: [PS4] Days Gone
« Reply #36 on: June 21, 2020, 18:36 »

Sorry, I thought I had it...

Quote
TArray: index 9 is out of range (9)
SerializeCompressed <- FPakFile::Serialize:file=/Game/Maps/ORWorld/Belknap/02-07/02-07.umap <- FArchive::ByteOrderSerialize <- FPackageFileSummary::Serialize4 <- FPackageFileSummary<<:Ver=500/0 <- UnPackage::UnPackage:/Game/Maps/ORWorld/Belknap/02-07/02-07.umap, ver=499/34, game=daysgone <- UnPackage::LoadPackage:/Game/Maps/ORWorld/Belknap/02-07/02-07.umap <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197
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Gildor
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Re: [PS4] Days Gone
« Reply #37 on: June 21, 2020, 19:54 »

I can only advise to avoid opening umap files then.
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vuphan
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Re: [PS4] Days Gone
« Reply #38 on: June 26, 2020, 13:13 »

Quote
Unknown translation compression method: 12 (ACF_BioFixed48)
TransKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=deacon_master_Skeleton Anim=dcn_bike_mount_right_hurry_two_legs_withBuddy <- UAnimSequence4::PostLoad <- PostLoad:dcn_bike_mount_right_hurry_two_legs_withBuddy <- UObject::EndLoad <- LoadWholePackage:dcn_bike_mount_right_hurry_two_legs_withBuddy <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1237

I got this error message. How can I open animation file?
I try: Open model + Ctrl A.
I try: Open model + Append animations folder of that model.

Спасибо.
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Gildor
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Re: [PS4] Days Gone
« Reply #39 on: June 26, 2020, 21:56 »

Seems no way. Skip assets which gets crash for you.
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Gildor
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Re: [PS4] Days Gone
« Reply #40 on: February 24, 2021, 10:10 »

PC version is coming
https://store.steampowered.com/app/1259420/Days_Gone/
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Blenux
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Re: [PS4] Days Gone
« Reply #41 on: February 24, 2021, 16:41 »

Looking forward to it, wanted to play it but don't own a Playstation.
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Blender + Linux User Here.
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Re: [PS4] Days Gone
« Reply #42 on: March 12, 2021, 20:07 »

Q: Gildor, how did you handle Texture2D (BC_7) export? Cause stored Mip data gives me distored image. Thx.
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Gildor
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Re: [PS4] Days Gone
« Reply #43 on: March 13, 2021, 09:57 »

The most possible reason is that you didn't select PS4 platform on startup.
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VendorX
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Re: [PS4] Days Gone
« Reply #44 on: March 14, 2021, 21:36 »

Hmm ... Question was about your code not app. Im trying to learn about the PS4 formats - wroted an app to handle Texture2D and its BulkData, but exported BC7 is distorted.
« Last Edit: March 14, 2021, 22:33 by VendorX » Logged
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