I believe exporting morph targets (Shape Keys in Blender) is a planned thing, currently they are viewing only in umodel.
Big thank you for your answer!
How to a look at morph (shape keys) in Umodel? I am load model and animation of LiS2. Animation is worked, but cant see morphs. Look like need to press ctrl+[ or ] , but that didn't get anything. Maybe LiS2 didn't use morphs (shape keys)?
I want to do some animation with models LiS2 in Blender. But don't know how to animate face. Can't extract animation from game, and only see way to use Blender's "FaceIt!" plugin to fast build shape keys and use something like iPhone FaceID to animate face (but need to buy this plugin and iPhone... expancive way)
Now only got cold face coub.com/view/2o1fa5 (remap Oblivion umpa dance animation to UE skeleton)