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Author Topic: Code Vein  (Read 850 times)
Ehlyon
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Code Vein
« on: September 27, 2019, 16:44 »

Bandai Newest game is 100% supported by UE4.18

https://i.imgur.com/i4zvaeh.png -> link to a picture showing models+textures +anim loaded

Static Meshes works too
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cad5150
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Re: Code Vein
« Reply #1 on: September 27, 2019, 17:11 »

Is there any way to extract audio for this game?
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Ehlyon
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Re: Code Vein
« Reply #2 on: September 27, 2019, 17:59 »

Is there any way to extract audio for this game?

Uhm, unsure of that :X
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venturion
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Re: Code Vein
« Reply #3 on: September 28, 2019, 12:12 »

Just want to say that custom characters (protagonist) heads and some/few meshes use morph target instead of facial bones unlike other casts, until Gildor added morph target support, nothing can do of 'em for now.
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yerite
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Re: Code Vein
« Reply #4 on: October 21, 2019, 05:06 »

Where would one find the playable characters model? If its even possible to do. I would love to be able to export my characters head
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CosmicDreams
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Re: Code Vein
« Reply #5 on: November 07, 2019, 18:09 »

Anyone know where the player face models are?
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mark2580
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Re: Code Vein
« Reply #6 on: November 07, 2019, 18:47 »

Anyone know where the player face models are?
SK_Face_Female1/10 and SK_Face_Male1/10
Models are not displayed correctly. Press M to see how the model actually looks.
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MARK2580
CosmicDreams
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Re: Code Vein
« Reply #7 on: November 08, 2019, 23:39 »

Anyone know where the player face models are?
SK_Face_Female1/10 and SK_Face_Male1/10
Models are not displayed correctly. Press M to see how the model actually looks.
Ah thanks.

On another note ive been trying to figure out the materials.
Seems like the game for the most part just uses basic PBR.
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