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Author Topic: Final Fantasy VII Remake  (Read 115325 times)
Skykila
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Re: Final Fantasy VII Remake
« Reply #270 on: May 04, 2026, 22:08 »

@Skykila: Thanks, it should be fixed now in the updated build. Skeletal meshes and textures are loaded differently as well, because some old workarounds were removed and replaced with more generic parsing, which may cause such issues. I don't test everything for such large games, usually it's randomly selected 50-100 assets of the same type.

Great! Everything is working perfectly. Thank you so much!
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Oscar Wilde
lologp500
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Re: Final Fantasy VII Remake
« Reply #271 on: Today at 03:45 »

Hi, I got this error message. I don't know if this has been fixed in other versions. Thanks.


UnPackage::SerializeFName: pos=0000319B <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=FMaterialTextureInfo <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage.EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage', pos=319B, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage: /End/Content/GameContents/Renderer/MaterialInstance/EndMaterialInstance_Subsurface_SoftBody_Tilt_Coverage.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based
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