Gildor's Forums

Author Topic: [SMITE] - Fatal Errors After Engine Update  (Read 3711 times)
WollieWoltaz
Full Member
***
Posts: 222


View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #30 on: December 14, 2020, 21:40 »

After the two latest Umodel updates both Smite and Paladins don't work with Umodel anymore. It does work with an older version (build 1440)
With both games it throughs out an "Unknown structure type FBoneReference" error.
https://imgur.com/LG9X30J

Are you willing, and do you have time to take a look at this Gildor? If so...
Do you need some sample files?

Kind regards,
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #31 on: December 14, 2020, 22:03 »

Should be fixed now.
Logged
WollieWoltaz
Full Member
***
Posts: 222


View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #32 on: December 14, 2020, 22:25 »

It is. Thank you for the quick fix!
Logged
Exc1usive
Newbie
*
Posts: 18



View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #33 on: February 12, 2021, 20:57 »

.Tfc textures are unpacked via quickbms + Rawtex. But the unpacked 90k textures do not have the correct names and it is almost impossible to find which texture from which model.

Software (quickbms + Rawtex).
https://mega.nz/file/itUXlYoQ#t16HYqXH1EBRZOJ5B5uhQhvC46ZBmV6aDBOY4RloqJY

And I'm looking for an old version of SMITE Season 6. who has a share, or a game or textures.
« Last Edit: February 12, 2021, 21:01 by Exc1usive » Logged
icytower387
Newbie
*
Posts: 1


View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #34 on: December 14, 2023, 15:28 »

.Tfc textures are unpacked via quickbms + Rawtex. But the unpacked 90k textures do not have the correct names and it is almost impossible to find which texture from which model.

Software (quickbms + Rawtex).
https://mega.nz/file/itUXlYoQ#t16HYqXH1EBRZOJ5B5uhQhvC46ZBmV6aDBOY4RloqJY

And I'm looking for an old version of SMITE Season 6. who has a share, or a game or textures.

sorry for bumping and old thread but, i've been trying to extract textures for smite here and after using quickbms with the tfc script and trying to get rawtex to export them, all i end up with is an image with 4px tall strip of what im looking for, but the rest of the image is empty or black, not sure what i did wrong?


*Edit* i figured it out, smite just has multiple "highres" .tfc files, i was extracting the wrong one  grin
« Last Edit: December 15, 2023, 04:52 by icytower387 » Logged
SirDJCat
Newbie
*
Posts: 2



View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #35 on: October 29, 2024, 02:21 »

Looks like it might've stopped working again, was using this build for the hires textures: https://www.deviantart.com/dougtheeye/art/How-to-extract-models-and-textures-Updated-887494611

But I tried today and it's giving me this error (specifying UE3 and SMITE):
Code:
OodleLZ_Decompress returned 0
appDecompressOodle_DLL <- appDecompress: CompSize=61342 UncompSize=131072 Flags=0x8 Bytes=8C06 <- DecompressBlock: block=860D0B+EF9E <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 12472/13757 <- SerializeBulkArray <- FSkeletalMeshVertexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize: 0/3 <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'ACHILLES_ASSETS_SF.skl_god_god94_skin2', pos=22781FF, ver=893/0, game=smite <- UObject::EndLoad <- LoadWholePackage: BattleGame/CookedPCConsole/ACHILLES_ASSETS_SF.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589

Sometimes it randomly works for a second and loads the textures fine, but then stops after scrolling through a few. Any ideas?

Should note it works fine with Paladins still, weirdly enough.
« Last Edit: October 29, 2024, 02:24 by SirDJCat » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2189


View Profile
Re: [SMITE] - Fatal Errors After Engine Update
« Reply #36 on: October 29, 2024, 17:27 »

@SirDJCat: Make sure you're running umodel_64 version of that build (which is compiled from yretenai's code), because it has dynamic oodle library only for that version. Aside from that, latest steam version works fine with the build.
« Last Edit: October 29, 2024, 18:10 by spiritovod » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS