Looks like it might've stopped working again, was using this build for the hires textures:
https://www.deviantart.com/dougtheeye/art/How-to-extract-models-and-textures-Updated-887494611But I tried today and it's giving me this error (specifying UE3 and SMITE):
OodleLZ_Decompress returned 0
appDecompressOodle_DLL <- appDecompress: CompSize=61342 UncompSize=131072 Flags=0x8 Bytes=8C06 <- DecompressBlock: block=860D0B+EF9E <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serialize: 12472/13757 <- SerializeBulkArray <- FSkeletalMeshVertexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize: 0/3 <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'ACHILLES_ASSETS_SF.skl_god_god94_skin2', pos=22781FF, ver=893/0, game=smite <- UObject::EndLoad <- LoadWholePackage: BattleGame/CookedPCConsole/ACHILLES_ASSETS_SF.upk <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589
Sometimes it randomly works for a second and loads the textures fine, but then stops after scrolling through a few. Any ideas?
Should note it works fine with Paladins still, weirdly enough.