March 28, 2024, 12:25
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Dragon Ball Z : Kakarot  (Read 7591 times)
kanesk
Newbie
*
Posts: 1


View Profile
« Reply #30 on: June 14, 2020, 19:43 »

please anyone say whats the folder name of main characters?
its like cl0001, cl0002.....can anyone explain it clearly...... :'( :'( :'(
Logged
delbozkester
Newbie
*
Posts: 2


View Profile
« Reply #31 on: July 27, 2020, 22:21 »

This is an update for a characters names
Cpl001      Goku
Cpl002      Gohan
Cpl003      Vegeta
Cpl004      Appule
Cpl005      Freezer
Cpl006      Krilin
Cpl007      Yamcha
Cpl008      Ten Shin Han
Cpl009      Yajirobe
Cpl010      Chaos
Cpl011      Piccolo
Cpl012      Raditz
Cpl013      Nappa
Cpl014      Saibaman
Cpl017      Cui
Cpl018      Dodoria
Cpl019      Zarbon
Cpl020      Nail
Cpl021      Reacoom
Cpl022      Burter
Cpl023      Jeice
Cpl024      Guldo
Cpl025      Ginyu
Cpl026      Freezer
Cpl028      Trunks
Cpl029      Android 19
Cpl030      Dr. Gero
Cpl031      Android 17
Cpl032      Android 18
Cpl033      Android 19
Cpl034      Cell
Cpl035      Cell Jr
Cpl036      Goten
Cpl037      Majin Babidi
Cpl038      Dabura
Cpl041      Majin Boo
Cpl042      Gotenks
Note: I don't know if the character names is the same in English version, I'm form Mexico and this is from Latin Spanish
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
« Reply #32 on: July 28, 2020, 18:46 »

Pretty much on par with English.
Logged

Blender + Linux User Here.
delbozkester
Newbie
*
Posts: 2


View Profile
« Reply #33 on: July 30, 2020, 02:34 »

Some other characters:

Npc001      Shenlong   
Npc002      Polunga (Super Shenlong)   
Npc003      Mr Satan   
Npc004      Bulma   
Npc005      Oolong   
Npc006      Puar   
Npc007      Kame Sen'nin (Master Roshi)   
Npc008      Umigame (Turtle)   
Npc009      Kami-sama   
Npc010      Master Karin   
Npc011      Dr. Brief (Bulma´s father)   
Npc012      Mr Popo   
Npc013      Uranai Baba   
Npc014      Kaio-sama   
Npc015      Bubbles (Monkey)   
Npc016      Dende   
Npc017      Grand Elder Guru (Patriarca)   
Npc018      Videl    
Npc019      Announcer   
Npc020      Kubito   
Npc021      Shin   
Npc022      Old Kaio-shin   
Npc023      Pilaf   
Npc024      Shu   
Npc025      Mai   
Npc026      Chi Chi (Milk)   
Npc027      Bee (Boo's Dog)   
Npc030      Ox Satan   
Npc031      Launch   
Npc032      Nam   
Npc033      Bora   
Npc034      Upa   
Npc035      Arale Norimaki   
Npc036      Sembei Norimaki   
Npc037      Gadzilla Norimaki (Gatchan)   
Npc043      Enma Daio-sama   
Npc044      Tao Pai Pai Cyborg   
Npc045      Tsuru   
Npc047      Android 8   
Npc058      Farmer (Start)   
Npc059      Kibito-shin   
Npc069      Enma Daio-sama Guardian 1   
Npc070      Enma Daio-sama Guardian 2   
Npc071      Moori    
Logged
jaxx21
Newbie
*
Posts: 2


View Profile
« Reply #34 on: February 12, 2021, 09:19 »

hello, someone is ok for load anim of this great game?
Logged
Luminary3
Jr. Member
**
Posts: 52



View Profile
« Reply #35 on: March 22, 2021, 15:52 »

Has anyone figured out how to export all the sound in this game?
Logged
watashi
Newbie
*
Posts: 29



View Profile
« Reply #36 on: March 30, 2021, 15:59 »

please fix the link for whole pak files thank you
Logged
Tatsumi7886
Newbie
*
Posts: 7


View Profile
« Reply #37 on: April 27, 2022, 16:40 »

Hi everyone, after reading the rules for the "usage problems" I supposed that this should go here:

I think I found an error/bug with some textures from this game, like this one. (First picture)

It gets exported like this: (Second picture)


* 1.PNG (126.29 KB, 583x584 - viewed 107 times.)
* line_02.tga (79.1 KB - downloaded 52 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #38 on: April 27, 2022, 20:27 »

@Tatsumi7886: Exported texture is correct, you just need to use any software with proper support for alpha channel.
Logged
Tatsumi7886
Newbie
*
Posts: 7


View Profile
« Reply #39 on: April 28, 2022, 13:51 »

@Tatsumi7886: Exported texture is correct, you just need to use any software with proper support for alpha channel.

Which program could I use?
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
« Reply #40 on: April 28, 2022, 15:50 »

Gimp (Free)
Photoshop (paid)

Are the 2 mains people use.
Logged

Blender + Linux User Here.
Tatsumi7886
Newbie
*
Posts: 7


View Profile
« Reply #41 on: April 30, 2022, 19:55 »

Gimp (Free)
Photoshop (paid)

Are the 2 mains people use.

Even after using clip paint studio to open it the texture still looks wrong :c


* Sin título.png (287.87 KB, 1919x1077 - viewed 85 times.)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1901


View Profile
« Reply #42 on: May 01, 2022, 21:13 »

@Tatsumi7886: Clip Paint Studio doesn't support RGBA channels, at least by default. Use either suggested Gimp (disable alpha channel in channels tab) or if you need only preview, something like XnView (Ctrl + H to disable alpha channel there).
« Last Edit: May 02, 2022, 18:09 by spiritovod » Logged
Tatsumi7886
Newbie
*
Posts: 7


View Profile
« Reply #43 on: May 14, 2022, 22:16 »

Well, photoshop certainly works, but it is going to be a little hard correcting all the textures one by one xD. Because even if they are really correct, blender doesnt detect them as it should :c

@Tatsumi7886: Clip Paint Studio doesn't support RGBA channels, at least by default. Use either suggested Gimp (disable alpha channel in channels tab) or if you need only preview, something like XnView (Ctrl + H to disable alpha channel there).
Logged
floxay
Full Member
***
Posts: 83



View Profile
« Reply #44 on: May 14, 2022, 23:03 »

Because even if they are really correct, blender doesnt detect them as it should :c

Set Alpha Mode to "Channel Packed" in Blender and that's it, now you don't have the alpha 'affecting' the RGB channels at all.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS