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Author Topic: [UE4] Tower of Fantasy  (Read 21165 times)
bebi256
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Re: [UE4] Tower of Fantasy
« Reply #105 on: March 10, 2024, 15:47 »

I download from apkcombo It said last version is 3.6.0. Im apologize, but I already tried to read instruction from every comment.....
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #106 on: March 11, 2024, 01:16 »

@bebi256: I've checked base package from 3.6.0 global mobile version (hotta.gp) and latest global PC version from steam and couldn't reproduce any issues like the mentioned one, if used with specific umodel build, mentioned in the base post. Maybe your pak files are somehow corrupted due to incomplete download or incorrect copying from mobile device/emulator.
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #107 on: March 18, 2024, 17:31 »

Posts which are not directly related to umodel usage (like extraction of unsupported assets or keys requests) will be removed from this topic from now on. You can address such questions to the topic with keys, just read it carefully before posting.
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Node-AR
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Re: [UE4] Tower of Fantasy
« Reply #108 on: March 19, 2024, 00:53 »

Does any one know where to find game assets for events?
I'm trying to find the models for the current Evangelion event.
Is it in the Game>Resources directory with the rest of the character assets?

I would export the entire pak, but its 70gb and would likely result in over 200gb of data.
It's a shame that umodel / fmodel doesnt have a search feature.
« Last Edit: March 19, 2024, 19:26 by Node-AR » Logged
noeinia
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Re: [UE4] Tower of Fantasy
« Reply #109 on: April 01, 2024, 17:10 »

can someone help me about this error

assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek: file=/Game/Movies/Login/LoginVideo_Mat.uasset <- UnPackage::UnPackage: /Game/Movies/Login/LoginVideo_Mat.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Movies/Login/LoginVideo_Mat.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #110 on: April 01, 2024, 22:29 »

@Node-AR: Both umodel and fmodel has ability to search for assets names, in umodel it's available in flat view mode. Something like explicit search within files doesn't make much sense, considering serialized nature of UE assets and differences between packing methods. It will only confuse most users at best.

@noeinia: You need to use specific umodel build mentioned in this post, just read it and linked there topic carefully.

  
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onlookeralice
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Re: [UE4] Tower of Fantasy
« Reply #111 on: April 13, 2025, 22:49 »

It's been a while since anything was posted here.

I don't know if some of you guys are aware, if not--Tower of Fantasy is under Perfect World Games now. I'm not sure if there is any change to extracting ToF's models. Unfortunately, I've been getting errors now compared to before. I do usual where I don't have any issues on extracting stuff from ToF before to publisher transfer. If so, please do help me! Thanks!

I'm using ToF from Steam, of course.

I got this error here:

Package "/Engine/EngineMaterials/DefaultDiffuse.uasset": wrong name index 1451072632
UnPackage::SerializeFName: pos=000002D5 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'DefaultDiffuse.DefaultDiffuse', pos=2D5, ver=522/0 (unversioned), game=tof2 <- UObject::EndLoad <- LoadWholePackage: /Game/Resources/Characters/Player/female_01/Animation/Artifact/artifact_item_024/artifact_item_024_Skin.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

Edit: I'm also having issues on extracting textures. The textures don't export along with the model.
« Last Edit: April 14, 2025, 00:16 by onlookeralice » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #112 on: April 14, 2025, 16:46 »

@onlookeralice: I can't reproduce the issue with latest global version from steam. Make sure you're using latest specific build and verify your game installation in steam. Potentially it can be system limitations or multithreading issues on exporting the whole game at once, but it's rather side effects than umodel problem. I can only look into issues that can be reproduced by opening particular asset(s) mentioned in the error.
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