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Author Topic: [UE4] Mir4  (Read 4830 times)
Pinstripe
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Re: [UE4] Mir4
« Reply #15 on: June 10, 2021, 09:24 »

You can use this tool for animations:
https://forum.xentax.com/viewtopic.php?f=16&t=24009
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WollieWoltaz
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Re: [UE4] Mir4
« Reply #16 on: June 10, 2021, 14:17 »

Someone in this topic stated that you need a korean phone number to be able to dowload the pc version... if that's the case.. Is someone willing to share the .PAK files of the latest pc version?
« Last Edit: June 10, 2021, 15:47 by WollieWoltaz » Logged
Ehlyon
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Re: [UE4] Mir4
« Reply #17 on: June 10, 2021, 16:21 »

https://www.mediafire.com/file/kz2jn3aobfd0251/Mir4Patches.7z/file

I updated some infos in the main post.

Someone in this topic stated that you need a korean phone number to be able to dowload the pc version... if that's the case.. Is someone willing to share the .PAK files of the latest pc version?

I could download it just fine while it was in CBT, seems like there's some kind of block now, fortunately i can keep updating it, i'll try to upload it from time to time  Smiley
« Last Edit: June 10, 2021, 16:25 by Ehlyon » Logged
WollieWoltaz
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Re: [UE4] Mir4
« Reply #18 on: June 10, 2021, 17:57 »

Owh that's amazing. Thank you.
Verry much appreciated.

A little bit of topic...  but because its about needing a korean phone number...do you perhaps have the nc purple installer with lineage 2m installed? If so.. do you have time to update those .PAK files as well for the latest version?
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Drawing
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Re: [UE4] Mir4
« Reply #19 on: June 10, 2021, 19:39 »

Someone in this topic stated that you need a korean phone number to be able to dowload the pc version... if that's the case.. Is someone willing to share the .PAK files of the latest pc version?

Yes, on mir4 page you need a korean number to verify your identity and download the launcher.
But you could just download it with the link in the first post -> http://dl.opv5.com/dl//mobile/mir4/MIR4_install.exe
I installed it , run and updated the game to the latest version with no need to login or create and account.
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WollieWoltaz
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Re: [UE4] Mir4
« Reply #20 on: June 10, 2021, 21:11 »

@Drawing
I tried that but when clicking the green " game installation" button, it opens a webbrowser instead of downloading the game?
How did you managed to work around that?
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Brillix
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Re: [UE4] Mir4
« Reply #21 on: June 11, 2021, 14:00 »

Any chance to at Static Mesh?
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CriticalError
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Re: [UE4] Mir4
« Reply #22 on: June 11, 2021, 15:50 »

Hello and thanks for the great work, have a question gusy, I download mobile version and update them, characters models load fine but weapons inside of characters won't load, get this error, can take a look into that?


******** Loading object StaticMesh4'WPN_Pcw_05.WPN_Pcw_05' ********

ERROR: RawArray item size mismatch: expected 0, serialized 5

SerializeBulkArray <- FRawStaticIndexBuffer4<< <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'WPN_Pcw_05.WPN_Pcw_05', pos=1A79F, ver=518/0 (unversioned), game=evangelion24 <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/PC/Pcw/Mesh/WPN_Pcw_05.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1504v4 special with morphs export


here are samples of packages saved

https://www.mediafire.com/file/yr8uf1losz37wwe/Mir4+Weapons+Test.7z/file
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spiritovod
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Re: [UE4] Mir4
« Reply #23 on: June 11, 2021, 16:32 »

Here is specific umodel build for static meshes, intended for PC version (link) - no special override is required, simply choose proper engine version.
Actually it was done yesterday, but I was busy with checking FFVII Remake, so I simply couldn't test it for possible issues in different meshes.


* Clipboard10.jpg (192.61 KB, 2535x1238 - viewed 133 times.)
« Last Edit: June 11, 2021, 21:01 by spiritovod » Logged
CriticalError
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Re: [UE4] Mir4
« Reply #24 on: June 11, 2021, 20:50 »

Here is specific umodel build for static meshes, for PC version only (link) - no special override is required, simply choose proper engine version.
Actually it was done yesterday, but I was busy with checking FFVII Remake, so I simply couldn't test it for possible issues in different meshes.
thanks a lot for the update, it works fine with weapons in mobile version, good job and thanks for support, cheers.
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spiritovod
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Re: [UE4] Mir4
« Reply #25 on: June 11, 2021, 20:59 »

Oh, right, static meshes should work for both platforms, it's just you can't open skeletal meshes in mobile version with the same build.
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WollieWoltaz
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Re: [UE4] Mir4
« Reply #26 on: August 05, 2021, 21:27 »

Mir4 playtest version is now available on steam, you can request access and install it.
https://store.steampowered.com/app/1623660/MIR4/

Engine version and AES key ar both still the same.
Animations do not work in latest Umodel version because of ACL compression but this was a known issue.
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watashi
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Re: [UE4] Mir4
« Reply #27 on: September 09, 2021, 05:27 »

please fixed for animation
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Ehlyon
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Re: [UE4] Mir4
« Reply #28 on: September 09, 2021, 08:34 »

please fixed for animation

You can use this tool for animations:
https://forum.xentax.com/viewtopic.php?f=16&t=24009
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