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Author Topic: Little Nightmares II  (Read 6228 times)
xenmix
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Re: Little Nightmares II
« Reply #15 on: February 25, 2021, 03:16 »

THANK YOU i found it Smiley
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KrissNord
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Re: Little Nightmares II
« Reply #16 on: March 02, 2021, 01:33 »

Hey, have somebody found the maps, or things like that, like the wilderness map in UE Viewer?
If yes, PLEASE tell me, I've been trying for HOURS...

Yes. See below specific to Wilderness map, the wilderness subfolder contains 69 umap files, this is how it looks when imported back in unreal editor. Of course just a rough layout, no lights and no fancy materials

//If embedding the link as image works


//If it doesn't work
https://i.postimg.cc/Y939mqdC/ln2-wilderness.jpg

More generic info here https://www.gildor.org/smf/index.php/topic,7618.0.html

If you don't mind me asking, what do you mean by "I've been trying for HOURS", what steps did you take to figure this out?

Can you please teach me how to load a level?
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Inovade
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Re: Little Nightmares II
« Reply #17 on: March 03, 2021, 12:32 »

Me too, please?
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FV0RT3X
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Re: Little Nightmares II
« Reply #18 on: March 07, 2021, 23:49 »

UE Viewer does not seem to show the audio file formats. You can use UnrealPakViewer to view all of the files in the archive. You'll have to use the Base64 decryption key, which is "bbicgJabL1USpcoYNxR+2zFECru2A7/gmTpwSec/alQ=" (minus quotes). The music files are located in the Helios/Content/WwiseAudio folder. You can convert the wem files to ogg or wav using vgmstream.

Sorry if I sound like a dumb newbie here, but do I need to compile the UnrealPakViewer CS file into an executable? I'm not having much luck putting it to use.
I've worked with VGMStream plenty in the past, so that part's familiar. UPV is just a new one to me.

Thanks for your prompt response and help anyhow! I appreciate it.

No, you don't have to compile it yourself. You can download the release from the right side of the page, or here is the direct link:

https://github.com/jashking/UnrealPakViewer/releases/download/v1.0/UnrealPakViewer_Win64.zip
i already did the wem to ogg conversion thing but there really is no way of extracting them? because the bad thing is when converting, they don't have names
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John Spoop
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Blender starter animator... yeah...


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Re: Little Nightmares II
« Reply #19 on: March 17, 2021, 14:36 »

Hey, have somebody found the maps, or things like that, like the wilderness map in UE Viewer?
If yes, PLEASE tell me, I've been trying for HOURS...

Yes. See below specific to Wilderness map, the wilderness subfolder contains 69 umap files, this is how it looks when imported back in unreal editor. Of course just a rough layout, no lights and no fancy materials

//If embedding the link as image works


//If it doesn't work
https://i.postimg.cc/Y939mqdC/ln2-wilderness.jpg

More generic info here https://www.gildor.org/smf/index.php/topic,7618.0.html

If you don't mind me asking, what do you mean by "I've been trying for HOURS", what steps did you take to figure this out?

Uh, does it work in Blender by any chance?
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John Spoop
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Blender starter animator... yeah...


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Re: Little Nightmares II
« Reply #20 on: March 18, 2021, 11:59 »

Hey, have somebody found the maps, or things like that, like the wilderness map in UE Viewer?
If yes, PLEASE tell me, I've been trying for HOURS...

Yes. See below specific to Wilderness map, the wilderness subfolder contains 69 umap files, this is how it looks when imported back in unreal editor. Of course just a rough layout, no lights and no fancy materials

//If embedding the link as image works


//If it doesn't work
https://i.postimg.cc/Y939mqdC/ln2-wilderness.jpg

More generic info here https://www.gildor.org/smf/index.php/topic,7618.0.html

If you don't mind me asking, what do you mean by "I've been trying for HOURS", what steps did you take to figure this out?

Uh, does it work in Blender by any chance?

WAIT HOW DID YOU IMPORT IT TO UE?!
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mr678mr678
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Re: Little Nightmares II
« Reply #21 on: August 04, 2021, 19:34 »

I REALLY REALLY want that audio file when Mono enters the tv but that clip is NOT in the Helios/Content/WwiseAudio folder (trust me i went through the 402 wem files 5 times already) but I found this in Helios-WindowsNoEditor\Helios\Content\Audio\Events\Objects\Electric\TVs\TV_Teleport. Is anyway to unpack this? I tried importing them in Unreal Engine, with UnrealPakViewer, UE model and nothing worked. Can someone how to dive into this files?

Not sure if you got this or not, but for the others who want the sounds not in the .wem files, this is what I did to get them.

The sound effects are stored all as a BNK file.

Looking into those small files you mentioned, I was directed to another which had "AkAudioBank" in it. After looking around, I was directed back to this forum which mentioned the following program:
https://github.com/Vextil/Wwise-Unpacker

Then I found our about the BNK file and used it.

It works to get it out, however they have no names, and there's a lot of individual sounds (7315 to be precise!).

If anyone has a better method that doesn't have them all mixed, please tell
EDIT:
For a method that has slightly better naming conventions, I used https://github.com/eXpl0it3r/bnkextr/releases (an older version is included in the Wwise Unpacker), This converts it into wem files, which then can be extracted as someone said before.
« Last Edit: August 04, 2021, 20:00 by mr678mr678 » Logged
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