If some animations are crashing for you, please let me know.
e.g. using ACL 1.3 w/ game specific override option
assertion failed: Seq->RawAnimationData.Num() == NumTracks
USkeleton::ConvertAnims: Skel=SKN_GenBasicBiped Anim=hw_standaim_recoil_heavy_add_STO1 <- UAnimSequence4::PostLoad <- PostLoad: hw_standaim_recoil_heavy_add_STO1 <- UObject::EndLoad <- LoadWholePackage: /Game/Animations/AI/Stormtrooper/Sequences/hw_standaim_recoil_heavy_add_STO1.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based