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Author Topic: Super People  (Read 2770 times)
peterzhenhh
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Re: Super People
« Reply #15 on: February 06, 2022, 20:03 »

Thanks a lot! I found that those .ubulk files can be play directly with Goldwave.

And another question is, how to know their original filename since there aren't .xml or .csv file when packed into the game. It's a pain to find a desired sound among thousands of files.
« Last Edit: February 06, 2022, 20:16 by peterzhenhh » Logged
spiritovod
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Re: Super People
« Reply #16 on: February 07, 2022, 23:37 »

@peterzhenhh: The game doesn't resolve wwise IDs to filenames, they're stripped upon game compilation and tracks are addressed by IDs only in assets. It's a common practice for both UE games and others with wwise solutions, for optimization purposes.
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peterzhenhh
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Re: Super People
« Reply #17 on: February 12, 2022, 10:39 »

@peterzhenhh: The game doesn't resolve wwise IDs to filenames, they're stripped upon game compilation and tracks are addressed by IDs only in assets. It's a common practice for both UE games and others with wwise solutions, for optimization purposes.
https://drive.google.com/file/d/10CI7xfJ6JzRqSkCiaIATBHQ5dp5r55vn/view?usp=sharing

I wrote a python script to classify those ubulk files by which event uses.
And I found that some files with header"ADM3" couldn't be convert to wave file. eg.92657745.ubulk. Is there any way to convert it?
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spiritovod
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Re: Super People
« Reply #18 on: February 13, 2022, 17:30 »

@peterzhenhh: I suppose it's some audio container format. Anyway, it's better to ask such questions in more appropriate places, since this forum is about umodel and its supported features. For example, you may submit this sample to vgmstream github - if it's common wwise data, they could add support for it.
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peterzhenhh
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Re: Super People
« Reply #19 on: August 18, 2022, 23:01 »

The model is not able to view with umodel, is there any update?

Loading package: Content/BravoHotel/Characters/Parts/Body/SK-Male_Body.uasset Ver: 518/0 Engine: 0 [Unversioned] Names: 356 Exports: 1 Imports: 18 Game: 1000190
Loading SkeletalMesh4 SK-Male_Body from package Content/BravoHotel/Characters/Parts/Body/SK-Male_Body.uasset
******** Loading object SkeletalMesh4'SK-Male_Body.SK-Male_Body' ********
*** ERROR: Package "Content/BravoHotel/Characters/Parts/Body/SK-Male_Body.uasset": wrong name index -1408455635
UnPackage::SerializeFName: pos=000024C3 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK-Male_Body.SK-Male_Body', pos=24C3, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: Content/BravoHotel/Characters/Parts/Body/SK-Male_Body.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1587
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spiritovod
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Re: Super People
« Reply #20 on: August 27, 2022, 00:48 »

Quickbms script is now fixed, it should extract assets with correct names, which solves most issues. First post is updated accordingly. Note that different overrides are still in place (4.25 for skeletal meshes and 4.26 for static meshes).


* Clipboard02.jpg (124.04 KB, 2557x1233 - viewed 61 times.)
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WackyHacky
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Re: Super People
« Reply #21 on: August 27, 2022, 12:11 »

Sadly i have tried all the stuff posted and they all just crash with memory errors
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WackyHacky
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Re: Super People
« Reply #22 on: August 27, 2022, 12:14 »

This is the current issue rn im using all the latest scripts and -c option


* image_2022-08-27_181346542.png (58.09 KB, 997x573 - viewed 45 times.)
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spiritovod
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Re: Super People
« Reply #23 on: August 27, 2022, 12:27 »

@WackyHacky: Please address quickbms related questions to the topic, linked in the first post. But to save some time - you're trying to extract signatures (sig files), which are not UE packages. You can add -F "{}.pak" argument if you want to proccess only actual packages from the whole folder.
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WackyHacky
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Re: Super People
« Reply #24 on: August 27, 2022, 12:28 »

omg thank you so much
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WackyHacky
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Re: Super People
« Reply #25 on: August 27, 2022, 12:32 »

working perfect now!
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WackyHacky
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Re: Super People
« Reply #26 on: August 27, 2022, 12:35 »

but where did you get your umodel 1570 from?
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spiritovod
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Re: Super People
« Reply #27 on: August 27, 2022, 12:43 »

@WackyHacky: This is not discord, stop spamming the topic like that with new posts, there is "modify" button to edit your posts (you can do it even on discord though). Also, latest official umodel build will work too, I just didn't update that part of the post.
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WackyHacky
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Re: Super People
« Reply #28 on: August 27, 2022, 12:44 »

sorry im just new to gildors forums
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GDL
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Re: Super People
« Reply #29 on: August 28, 2022, 00:27 »

funny how there are no hair meshes or face variations for females once all has been extracted  huh
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