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Author Topic: [UE4]Glamorous Secrets / 以闪亮之名  (Read 680 times)
yuehen
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[UE4]Glamorous Secrets / 以闪亮之名
« on: October 23, 2021, 06:27 »

Download link:http://autopatch-projecti-tc-chn.archosaur.com/igame/media/mystyle01.apk
It is packaged in png format and it is not possible to export any assets according to Dragon Raja's way.
@spiritovod Can you fix it?
« Last Edit: October 24, 2021, 15:01 by yuehen » Logged
spiritovod
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Re: [UE4]MyStyle / 以闪亮之名
« Reply #1 on: October 23, 2021, 22:12 »

The game is called Glamorous Secrets in english, despite the site name (Life Makeover for global version). I've added game support to specific build, but unlike other supported games you need to use game specific override option for this game (Unreal 4 -> Glamorous Secrets). Make sure you've read that post carefully, because all games from this developer are using the same approach for assets.

Apparently they added additional materials info into meshes to allow dynamic handling of materials (probably to hide some of them under certain conditions to avoid overlapping, or materials override on the mesh level, or something else). Since I don't work with materials, that additional info was simply skipped. Everything else should work as expected.


* Clipboard10.jpg (190.76 KB, 2536x1232 - viewed 265 times.)
« Last Edit: March 25, 2022, 16:03 by spiritovod » Logged
yuehen
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #2 on: October 24, 2021, 15:03 »

Awesome! Thanks
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GDL
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #3 on: October 27, 2021, 00:26 »

this keeps crashing for me, I extracted all the pngs in the "mystyle01\assets\res_base\package" (16 files/folders) folder and the only other png is the main.obb.png that contains an "Azure" folder with some files, not sure where to put that one as there is no coincidence in any of the file paths
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spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #4 on: October 27, 2021, 01:27 »

@GDL: It's explained in the post with specific build, and applied to all games from this developer:
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

You can disable textures though, this way you'll be able to load some meshes and animations (manually), extracted from base package.
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GDL
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #5 on: October 27, 2021, 02:46 »

@GDL: It's explained in the post with specific build, and applied to all games from this developer:
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

You can disable textures though, this way you'll be able to load some meshes and animations (manually), extracted from base package.

Ah, the textures are the culprit then, thx   Shocked
« Last Edit: October 27, 2021, 17:26 by GDL » Logged
Moonstrewn
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #6 on: March 25, 2022, 08:05 »

Glamorous Secrets just had its first test for the SEA version (renamed Life Makeover) and I was lucky enough to get in, but I'm having some issues and I'm unsure if it's because of me or because I'm working with more current files.

I've cross posted some issues I'm having with Bigchill's script- but on the flip side I'm also having issues with some of the models exported from the archived PNGs even if I am not adding/looking at textures whatsoever. I'm unsure if this is because of the iguf issue I posted on Xentax, or because the umodel build is now out of date compared to these files?

I figured I would cross post this here, as well, and link to my post on Xentax in case the issue lies in being unable to extract/unpack the iguf files using the DR .dat script by Bigchill.

Xentax post: https://forum.xentax.com/viewtopic.php?f=16&t=25184
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spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #7 on: March 25, 2022, 16:22 »

@Moonstrewn: Judging by the script error, you have zero sized saved_download_entry.dat or it's not accessible, so the script obviously doesn't work. Make sure you've checked all places where game cache can be stored. As for umodel, the only reason why you can bump into an error with supported games from this developer was already highlighted in base post + in quote above and there are no exceptions.
« Last Edit: March 25, 2022, 16:32 by spiritovod » Logged
Moonstrewn
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #8 on: March 26, 2022, 00:37 »

@Moonstrewn: Judging by the script error, you have zero sized saved_download_entry.dat or it's not accessible, so the script obviously doesn't work. Make sure you've checked all places where game cache can be stored. As for umodel, the only reason why you can bump into an error with supported games from this developer was already highlighted in base post + in quote above and there are no exceptions.

Thank you! I repulled the IGUF folder and there's some data in the saved_download_entry.dat this time around, and the scripting worked without a hitch this time around and it looks like that's what fixed the few models that were crashing me on umodel~ It definitely helps to have fresh eyes on something~ Now it's just an issue of grabbing the normal maps, as neither your umodel build or Noesis is working for that.
« Last Edit: March 26, 2022, 00:45 by Moonstrewn » Logged
spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #9 on: March 26, 2022, 02:33 »

@Moonstrewn: You can read brief explanation of reasons for most issues with games from this developer in this post and that one. It leads to the same outcome - you don't have all required files, either because those are low-res "stub" mips for textures or because folders were not properly merged after extraction. It will not be fixed, because it's not an actual umodel issue.
« Last Edit: March 26, 2022, 02:59 by spiritovod » Logged
Moonstrewn
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #10 on: March 26, 2022, 13:24 »

@Moonstrewn: You can read brief explanation of reasons for most issues with games from this developer in this post and that one. It leads to the same outcome - you don't have all required files, either because those are low-res "stub" mips for textures or because folders were not properly merged after extraction. It will not be fixed, because it's not an actual umodel issue.

Thank you for linking the post from the Noah's heart thread! I hadn't seen that and it definitely explains things! c:
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