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Author Topic: [UE4]Glamorous Secrets / 以闪亮之名  (Read 328 times)
yuehen
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[UE4]Glamorous Secrets / 以闪亮之名
« on: October 23, 2021, 06:27 »

Download link:http://autopatch-projecti-tc-chn.archosaur.com/igame/media/mystyle01.apk
It is packaged in png format and it is not possible to export any assets according to Dragon Raja's way.
@spiritovod Can you fix it?
« Last Edit: October 24, 2021, 15:01 by yuehen » Logged
spiritovod
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Re: [UE4]MyStyle / 以闪亮之名
« Reply #1 on: October 23, 2021, 22:12 »

The game is called Glamorous Secrets in english, despite the site name. I've added game support to specific build, but unlike other supported games you need to use game specific override option for this game (Unreal 4 -> Glamorous Secrets). Make sure you've read that post carefully, because all games from this developer are using the same approach for assets.

Apparently they added additional materials info into meshes to allow dynamic handling of materials (probably to hide some of them under certain conditions to avoid overlapping, or materials override on the mesh level, or something else). Since I don't work with materials, that additional info was simply skipped. Everything else should work as expected.


* Clipboard10.jpg (190.76 KB, 2536x1232 - viewed 162 times.)
« Last Edit: October 23, 2021, 23:15 by spiritovod » Logged
yuehen
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #2 on: October 24, 2021, 15:03 »

Awesome! Thanks
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GDL
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #3 on: October 27, 2021, 00:26 »

this keeps crashing for me, I extracted all the pngs in the "mystyle01\assets\res_base\package" (16 files/folders) folder and the only other png is the main.obb.png that contains an "Azure" folder with some files, not sure where to put that one as there is no coincidence in any of the file paths
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spiritovod
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #4 on: October 27, 2021, 01:27 »

@GDL: It's explained in the post with specific build, and applied to all games from this developer:
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

You can disable textures though, this way you'll be able to load some meshes and animations (manually), extracted from base package.
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GDL
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Re: [UE4]Glamorous Secrets / 以闪亮之名
« Reply #5 on: October 27, 2021, 02:46 »

@GDL: It's explained in the post with specific build, and applied to all games from this developer:
Note that the game is downloading assets packs on demand, which means that even if you'll get base png/obb and additional packs on first launch, it will not be the whole game. Again, if specific build crashes on any asset, you simply don't have all required files for this asset yet, considering that you've extracted all archives properly.

You can disable textures though, this way you'll be able to load some meshes and animations (manually), extracted from base package.

Ah, the textures are the culprit then, thx   Shocked
« Last Edit: October 27, 2021, 17:26 by GDL » Logged
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