Gildor's Forums

Author Topic: Grand Theft Auto: The Trilogy - The Definitive Edition  (Read 2081 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 1850


View Profile
Re: Grand Theft Auto: The Trilogy - The Definitive Edition
« Reply #15 on: August 28, 2022, 21:55 »

@xyzaf: I've updated specific build in the first post, it can now bypass those errors - though such proxy meshes doesn't contain any geometry, like error implies.
« Last Edit: August 28, 2022, 22:13 by spiritovod » Logged
Tayoikoo
Newbie
*
Posts: 2


View Profile
Re: Grand Theft Auto: The Trilogy - The Definitive Edition
« Reply #16 on: February 12, 2024, 18:54 »

Sorry if i bump this topic but i heard there is a GTA Trilogy definitive edition Mobile version (Android/IOS), so i tried exporting weapon like SM_grenade from San Andreas:DE mobile but it gets error like this.

Loading StaticMesh4 SM_grenade from package /Game/SanAndreas/Weapons/SM_grenade.uasset
******** Loading object StaticMesh4'SM_grenade.SM_grenade' ********
*** ERROR: Serializing behind stopper (4BB6+2D00 > 4C51)
FPakFile::Serialize: file=/Game/SanAndreas/Weapons/SM_grenade.uexp <- TArray::SerializeSimple <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_grenade.SM_grenade', pos=5C28, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/SanAndreas/Weapons/SM_grenade.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1576 based


Already turned off texture, UE version is 4.26

is there any update of uModel for it?

Thanks
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1850


View Profile
Re: Grand Theft Auto: The Trilogy - The Definitive Edition
« Reply #17 on: February 13, 2024, 02:08 »

Specific build is updated to support mobile versions as well. You need to select game specific override at startup screen for mobile versions now. First post is updated with respective info.
Logged
Tayoikoo
Newbie
*
Posts: 2


View Profile
Re: Grand Theft Auto: The Trilogy - The Definitive Edition
« Reply #18 on: February 13, 2024, 04:27 »

Specific build is updated to support mobile versions as well. You need to select game specific override at startup screen for mobile versions now. First post is updated with respective info.

i've tried some umodel builds like umodel_material which compiled at 11 february 2024, still gives me same error. even umodel_acl does same. i've read carefully follow instructions from linked post.


here is sample of .pak from SA:DE mobile so you can test:
https://drive.google.com/file/d/1j1JXov9odPou4vjSBSq07oKNNLXzlHDl/view?usp=sharing

the pak file size is small is because in mobile version they split .pak from assetpacks folder into pakchunk0_s1 to s45.

Thanks
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 1850


View Profile
Re: Grand Theft Auto: The Trilogy - The Definitive Edition
« Reply #19 on: February 13, 2024, 14:57 »

@Tayoikoo: Sorry, the link in the first post should be fixed now. It's a separate build for this particular game(s).
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS