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Author Topic: Ready or Not (alpha)  (Read 520 times)
m0xf
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« on: December 24, 2021, 14:15 »

Working textures, static meshes. There problem with skeletal meshes:
Code:
******** Loading object SkeletalMesh4'SK_RoN_SWAT_Player.SK_RoN_SWAT_Player' ***
*****
*** ERROR: Memory: bad allocation size 939524420 bytes
appMalloc: size=939524420 (total=56 Mbytes) <- FArray::Empty: -1677721438 x 2 <-
 TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Ser
ialize: 3/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_RoN_SWA
T_Player.SK_RoN_SWAT_Player', pos=24F8A04, ver=522/0 (unversioned), game=ue4.27
<- UObject::EndLoad <- LoadWholePackage: /Game/ReadyOrNot/Character/SWAT/Charact
er_SWAT_3P/Mesh/SK_RoN_SWAT_Player.uasset <- CUmodelApp::ShowPackageUI <- Main:
umodel_build=1579

Engine version: 4.27.1.0, ++UE4+Release-4.27 (information from exe).

Example file: https://disk.yandex.ru/d/RflViG3C3wDxyQ
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spiritovod
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« Reply #1 on: December 24, 2021, 16:13 »

Skeletal meshes works fine with specific build from this topic, just choose proper engine version (4.27 in this case).
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m0xf
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« Reply #2 on: January 08, 2022, 20:54 »

Last umodel version works (buid 1585).


* readyornot.png (162.79 KB, 816x658 - viewed 157 times.)
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Рифат
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« Reply #3 on: February 11, 2022, 23:26 »

Last umodel version works (buid 1585).

no weapon skeletal mesh
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Рифат
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« Reply #4 on: February 11, 2022, 23:47 »

Skeletal meshes works fine with specific build from this topic, just choose proper engine version (4.27 in this case).
     
no weapon skeletal mesh
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spiritovod
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« Reply #5 on: February 12, 2022, 06:13 »

@Рифат: Could you explain a bit more and mention particular meshes? Because both m0xf's and my posts are still valid - latest game build is still working fine, including weapon meshes, with either current official or specific umodel builds.

Anyway, I've added better materials support to specific build from this topic, you need to use game specific override option.


* Clipboard03.jpg (108.51 KB, 2528x1232 - viewed 82 times.)
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