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Author Topic: Blade & Soul  (Read 185131 times)
Gildor
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Re: Blade & Soul
« Reply #240 on: June 30, 2017, 09:45 »

@godskin
Your message is not understandable. If you're too busy to write descriptive and polite message, just don't do that. You want me to spend some time on UModel just for you, but don't want to spend much less time to write a good message. I'm usually ignoring such people.
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Re: Blade & Soul
« Reply #241 on: July 24, 2017, 18:52 »

Hello, when trying to extract sounds I ran into this error that halts the umodel from continuing.
http://i.imgur.com/qYLYqpA.png

And here is the last file it stops at http://i.imgur.com/tEa2PTQ.png

This happens when I try to export sound only.
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Gildor
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Re: Blade & Soul
« Reply #242 on: July 24, 2017, 18:56 »

Send me the file please. "Access violation" is a kind of error which shouldn't happen with any game. In the worst case there should be "assertion failed" error.
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Re: Blade & Soul
« Reply #243 on: July 24, 2017, 18:58 »

Here you go

https://www.mediafire.com/?mswgtu5x1lnfz5r
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Re: Blade & Soul
« Reply #244 on: July 24, 2017, 19:05 »


And found another not sure how many have this issue.
http://i.imgur.com/dWRAmZR.png
https://www.mediafire.com/?d8rvzj543190abp
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Gildor
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Re: Blade & Soul
« Reply #245 on: July 24, 2017, 19:19 »

Fixed. Thank you for report.
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Re: Blade & Soul
« Reply #246 on: July 24, 2017, 19:23 »

No, problem if I run into any more issues I will let you know!
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TheShy
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Re: Blade & Soul
« Reply #247 on: October 18, 2018, 08:26 »

Hello,

im kinda lost on BnS. I did find the models for the buildings and the foliage etc but i just cant seem to find an NPC, a pet or even a monster. My UE Viewer looks like this:

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Juso3D
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Re: Blade & Soul
« Reply #248 on: October 18, 2018, 11:20 »

You need to check the upk with the many static and skeleton meshes in the one pak, it how UE3 packaged the game out I believe.
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Blender + Linux User Here.
Gildor
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Re: Blade & Soul
« Reply #249 on: October 18, 2018, 11:27 »

I'm always showing in tutorials: scan content, then sort by "skel" field. Then check top files. However, some people thinks that something will explode if they'll try something by themselves (this is especially about Fortnite people Smiley)
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Ehlyon
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Re: Blade & Soul
« Reply #250 on: October 18, 2018, 19:54 »

BnS models are all over the places, in those numeric 0000xxxx 00xxxxxx folders.
Named one refers to maps and cinematic and for what i remember they tend to not to contain npcs and such.
Unless you wana check the files 1 by one you're better off with lots of free space and extract everything, then search for .psk/psa files and you'll find everything you need~
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Dexter_Stuff
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Re: Blade & Soul
« Reply #251 on: October 21, 2018, 00:02 »

I found monsters. I do not see the animation  Huh?


* 2018-10-20_215831.jpg (88.02 KB, 822x660 - viewed 433 times.)
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Gildor
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Re: Blade & Soul
« Reply #252 on: October 21, 2018, 10:31 »

This is a "test" mesh, you can see that in its name. Try different meshes.
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giggimito
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Re: Blade & Soul
« Reply #253 on: March 04, 2019, 22:10 »

help, When I apply the content scan, this error appears to me

FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:BnS/contents/Local/NCWEST/ENGLISH/CookedPC/Loading.pkg, ver=100000/0, game=0 <- UnPackage::LoadPackage:BnS/contents/Local/NCWEST/ENGLISH/CookedPC/Loading.pkg <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_build=923
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Gildor
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Re: Blade & Soul
« Reply #254 on: March 04, 2019, 23:01 »

Show me the FULL error message please. I intentionally added "Copy" button for that.
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