I sometimes find myself wanting to try different camera views for games made in Unreal, usually for top view games. Just now I was poking around Weird West (4.27 vanilla worked for me). And I found the values for the three different spring arm lengths it uses: 4500, 3600, 2750 using Cheat Engine.
After that, because the PAK file doesn't use any encryption, it was trivial to find the location where these 3 values are serialized.
Also, as a side note, it appears that for Weird West the camera class is in the player controller, not in the character, I honestly don't remember if this is normal behavior for top view games. Anyways, doesn't matter :-)
I'm thinking maybe a more structured approach would be beneficial, for unreal engine games in general, or top view more specific.
I feel my "detective" work is kinda counterproductive and unintuitive, I'm opened to some brainstorming for a more universal way to change camera settings/styles ... Maybe I'm even overthinking it, and some settings in some ini may suffice

as a late Easter egg/April's fool/whatever, I leave you with a real-time rendering of Cyberpunk's Night City in Unreal as a side scroller. It's an illusion (unreal, not real, heh), should be entertaining nonetheless.
image:

video (on Bilibili):
https://www.bilibili.com/video/BV1sY411J78k