Oh well, now they're obfuscating serialization of some objects and also encrypting some struct fields and variables. It's the first time I see something like this. UE5 build is updated with support for latest version - all meshes, animations, materials and textures should work. First post is updated with respective info.
FTransform'cg_YZ01_03_TYDR_dengdai1'.Rotation: Property read error: 16 unread bytes
CTypeInfo::ReadUnrealProperty: (FTransform.Rotation, Type=10, Size=32, TagPos=7BF) <- CTypeInfo::SerializeUnrealProps <- CTypeInfo::ReadUnrealProperty: (UAnimSequence4.RetargetSourceAssetReferencePose, Type=9, Size=155623, TagPos=769) <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'cg_YZ01_03_TYDR_dengdai1.cg_YZ01_03_TYDR_dengdai1', pos=800, ver=522/1008, game=zhu <- UObject::EndLoad <- LoadWholePackage: /Game/Characters/Npcs/Human/c/Male/Animation/CG/cg_YZ01_03_TYDR_dengdai1.uasset <- Load: 1592/5064 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based fix36