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Author Topic: [UE4] Crystal of Atlan  (Read 8209 times)
spiritovod
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Re: [UE4] Crystal of Atlan
« Reply #15 on: February 02, 2026, 21:49 »

@805557409: I'm afraid current game version can't be effectively extracted with quickbms scripts, as filenames for all native assets are not stored in packages anymore. Due to that umodel can't handle them properly as well. You may look at fmodel, which has workaround for this game allowing to guess assets names from assets themselves. Not sure I'm going to look into this game any time soon.
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