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Author Topic: [UE4/5] Mortal Kombat: Onslaught  (Read 2625 times)
Kabalstein03
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Re: [UE4] Mortal Kombat: Onslaught
« Reply #15 on: April 30, 2024, 07:25 »

Here, literally 5.1 doesn't open the newest version's files, Ashrah is missing from the character folders, and i can't view any of the meshes, or extract anything


* Screenshot 2023-04-12 141401.png (126.17 KB, 1622x912 - viewed 81 times.)
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sultan_0017
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Re: [UE4] Mortal Kombat: Onslaught
« Reply #16 on: April 30, 2024, 10:32 »

Here, literally 5.1 doesn't open the newest version's files, Ashrah is missing from the character folders, and i can't view any of the meshes, or extract anything

Hmm... what is the size of the file and where did you get it from?
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Kabalstein03
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Re: [UE4] Mortal Kombat: Onslaught
« Reply #17 on: April 30, 2024, 17:17 »

Here, literally 5.1 doesn't open the newest version's files, Ashrah is missing from the character folders, and i can't view any of the meshes, or extract anything

Hmm... what is the size of the file and where did you get it from?

Someone share their with me for me to try and open them, I shared these same files with spiritovod, who i've worked in the past in similar occasions
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spiritovod
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #18 on: April 30, 2024, 17:19 »

Well, it's not noticeable for PC games, but in general games using io store packages (utoc/ucas) has their own specifics. For example, existing tools are expecting global container (files with respective name) to be present in the same folder with the rest of packages, but in mobile games they can be placed elsewhere, in this case in obb.

Aside from that, there was a native limit for maximum simultaneously opened packages in umodel. It was replaced with caching technique for usual paks, but not for io store packages. I've updated UE5 build - it should now recognize all packages for the game at once, and also added more intrusive error for missing global container, as it's required anyway and skipping that part only confuses people.

For the rest of limitations (like missing skeleton) please read this topic, which is also linked at the first post now. Since the game is using retargeting, you can use screenshot from the first post as reference which skeleton can be added to most meshes, while animations can be added by appending whole respective folders.
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Kabalstein03
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #19 on: April 30, 2024, 19:07 »

It now gave me this error when i tried loading it up:

global.utoc/ucas not found! Put them in the folder with packages

FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: C:\Users\KabalsteinFlexington\Documents\Source Files\MK Onslaught 1.5/com.wb.goog.mk.rpg2021/files/PakCache/pakchunk1.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\KabalsteinFlexington\Documents\Source Files\MK Onslaught 1.5 <- Main: umodel_build=1579 based fix46
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Kabalstein03
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #20 on: April 30, 2024, 19:13 »

It now gave me this error when i tried loading it up:

global.utoc/ucas not found! Put them in the folder with packages

FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: C:\Users\KabalsteinFlexington\Documents\Source Files\MK Onslaught 1.5/com.wb.goog.mk.rpg2021/files/PakCache/pakchunk1.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\KabalsteinFlexington\Documents\Source Files\MK Onslaught 1.5 <- Main: umodel_build=1579 based fix46

Btw i wanna make clear the game version is "1.2.2" ignore that it's written as 1.5 on my folder.
I did what i would always do, choosing Unreal 4 > 5.1 > loading the AES key, and then i got the error above, i don't know if i had to use a different path
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spiritovod
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #21 on: April 30, 2024, 23:19 »

@Kabalstein03: It's already explained in my previous post. You need to move required files (those mentioned in error) from obb to the folder with the rest of packages. It works the same way for both umodel and fmodel.
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Kabalstein03
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #22 on: May 01, 2024, 04:15 »

@Kabalstein03: It's already explained in my previous post. You need to move required files (those mentioned in error) from obb to the folder with the rest of packages. It works the same way for both umodel and fmodel.

Okay i managed to get it working, thanks for the clarification, and i tried my best to follow the instructions regarding the No Skeleton problem, is it normal that despite the skeleton being added in the animations don't make the model move?
Even after exporting, the model stays in t-pose on every frame


* Screenshot 2023-04-02 134143.png (169.32 KB, 803x651 - viewed 87 times.)
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spiritovod
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #23 on: May 02, 2024, 19:27 »

@Kabalstein03: This animation is retargeted through the same skeleton as shown in the first post. I guess it's master skeleton used by almost all character animations with a few exceptions.
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unfart
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Re: [UE4/5] Mortal Kombat: Onslaught
« Reply #24 on: January 04, 2025, 16:42 »

Does anyone have any packchunks from version 4.27? Please upload them somewhere! I need 4.27 specifically...
To have game files inside the packchunk - *.uasset and *.uexp
« Last Edit: January 04, 2025, 16:44 by unfart » Logged
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