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Author Topic: [UE4] Ash Echoes  (Read 2349 times)
emiyarin
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Re: [UE4] Ash Echoes
« Reply #30 on: February 02, 2024, 15:44 »

The file is still encrypted after exporting from quickbms


* QQ截图20240202194314.png (76.75 KB, 1442x412 - viewed 115 times.)
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spiritovod
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Re: [UE4] Ash Echoes
« Reply #31 on: February 02, 2024, 18:41 »

@emiyarin: You need to use specific umodel build, mentioned in the first post, for extracted assets.
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emiyarin
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Re: [UE4] Ash Echoes
« Reply #32 on: February 02, 2024, 20:20 »

@emiyarin: You need to use specific umodel build, mentioned in the first post, for extracted assets.
Thank you very much!
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kuis
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Re: [UE4] Ash Echoes
« Reply #33 on: February 11, 2024, 14:51 »

The file is still encrypted after exporting from quickbms
Did you do it?  I still can't extract models succesfuly
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kuis
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Re: [UE4] Ash Echoes
« Reply #34 on: February 13, 2024, 14:40 »

well. I extracted models with no morphs. I dont know how to extract mrophs. Sad cry
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spiritovod
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Re: [UE4] Ash Echoes
« Reply #35 on: February 13, 2024, 15:04 »

@kuis: There is respective option in export window, which works if gltf is selected as output format.
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kuis
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Re: [UE4] Ash Echoes
« Reply #36 on: February 17, 2024, 12:36 »

@kuis: There is respective option in export window, which works if gltf is selected as output format.
omg thank you I will try it
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archerlinsu
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Re: [UE4] Ash Echoes
« Reply #37 on: April 06, 2024, 19:35 »

has anyone figure out how to extract information from the extracted luac files? it's header doesn't match the normal lua compiled binary, but it do have a consistent header of A75D0154, digging around the disassembly reveal a string "GaTeC68723ED" which is used for a xor cipher to generate another cipher, which is again used for some form of memory manipulation I could not make sense of
Have you successfully decompiled the luac file?
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archerlinsu
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Re: [UE4] Ash Echoes
« Reply #38 on: April 08, 2024, 20:56 »

No localized files related to the storyline text were found in the unpacked file. Do you know where they are? thanks
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