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Author Topic: Blacklight Tango Down [PS3]  (Read 157 times)
Gazingpenguin
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« on: January 30, 2023, 08:48 »

-UE3
-PS3
Game Override set to Tribes: Ascend

Here's the fatal error report.

assertion failed: H.Tag == PACKAGE_FILE_TAG

Call stack:
FCompressedChunkHeader<<: pos=8E82523 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture: File=COOKEDPS3/TEXTURES.TFC Mip=1 <- UTexture2D::GetTextureData: TX_Wires_C_NOR <- Upload2D: Texture2D'TX_Wires_C_NOR' <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial: TX_Wires_C_NOR <- CUmodelApp::Draw3D: Obj=Texture2D'TX_Wires_C_NOR' <- CApplication::Display <- VisualizerLoop <- Main: umodel_build=1589

I can view a lot of textures but I get busted on Materials.

Here's the file I used.
https://mega.nz/file/acdmlC5a#BO6vZBLTjSy9rYQbHleXuW_sRnCQnO0DvzNrKSgN6i8
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Gazingpenguin
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« Reply #1 on: January 30, 2023, 09:24 »

Seems to work with a ton of assets in different packages.
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spiritovod
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« Reply #2 on: January 30, 2023, 18:37 »

There is already topic for this game: https://www.gildor.org/smf/index.php/topic,675.0.html

I guess there are two issues here.
Explicit base UE3 override doesn't work for GUI mode, it's still trying to force Enslaved format for this game. I've excluded it from auto-detection in specific build from this topic, it's possible to open Blacklight Tango Down as-is there without any override options (just don't forget to set required platform settings for proper textures).
The second thing with Tag error is related to corrupted TEXTURES.TFC package, due to incorrect pkg decryption/extraction or something. If properly extracted, PS3 version works fine, while PC version works fine out of the box.
« Last Edit: January 30, 2023, 18:39 by spiritovod » Logged
Gazingpenguin
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« Reply #3 on: January 30, 2023, 19:36 »

Dead on the money. Fixed the issue and works with PS3 as the setting from my latest test.

Also, A bit of a note, I'm not sure if I am missing something but the compatibility on build 1589 with the described setting of unreal 3 override / no override doesn't work for TD but Tribe Ascended works just fine and I can even extract animations without issue.
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