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Author Topic: Mortal Kombat 1  (Read 9874 times)
Ehlyon
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Re: Mortal Kombat 1
« Reply #15 on: September 19, 2023, 15:33 »

@Ehlyon: I couldn't reproduce any crash in switch version, including batch operations like scan, and it's less complicated than PC version - for example, it doesn't use morphs (which is causing results like this one). Maybe you have base game version without patch, which doesn't contain most assets - with patch installed it should be single 20GB pak after extraction. Otherwise explain your issues in details, at least crashes can be fixed.

If you're not having troubles (and demonslayerx8 neither) it means it's on my end, maybe the paks didn't extract properly? I've 2 pak one of nearly 6gb, which is the base, the other of nearly 21gb which is the update. The umodel version it's the same as the PC one linked in your first post right?
I attached the errors i get when i scan content, open certain meshes or try to load some animations.
Scan hint that files may be encrypted but switch doesn't require an aes key...?


* MK1 switcherror.png (30.3 KB, 862x242 - viewed 167 times.)

* MK1 switchmesh.png (24.45 KB, 961x167 - viewed 98 times.)

* mk1 switchanim.png (36.49 KB, 963x273 - viewed 98 times.)
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spiritovod
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Re: Mortal Kombat 1
« Reply #16 on: September 19, 2023, 16:13 »

@Ehlyon: Yes, it's related to packages. Patch system on switch works more like patches on steam, which is modifying existing files in most cases - it depends on how devs are shipping patches though, as they can be shipped as separate independent packages. For example, in this case internally it's base pak and patch pak, but switch recognizes them as single pak combined. You can try to remove base pak, but actually you should get only one package if patched game is properly extracted. Though it's better to address such issues to some switch communities.
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randallniso
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Re: Mortal Kombat 1
« Reply #17 on: September 20, 2023, 22:51 »

Game: Mortal Kombat 1 (steam page / eshop page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override - you also need to disable morph targets, as they're not supported for this game. Almost all materials for characters are heavily customized, as well as some facial animations (such anims has two compressed blocks, not sure what to do with them).

P.S. ACL build has been upgraded to latest library version, which is required for MK1. It should be backward compatible, but if you have issues with previously working games, which now behaves strange or stop working, please let me know.  

Hi,

I get the error out of memory allocation size. I did use the engine 4.27 and I turned off morph target. Can you help as to what am doing wrong or missing?
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spiritovod
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Re: Mortal Kombat 1
« Reply #18 on: September 20, 2023, 23:14 »

@randallniso: You need to choose game specific override (with the game name) instead of general engine version.
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Baggybad
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Re: Mortal Kombat 1
« Reply #19 on: September 21, 2023, 01:41 »

Hey guys just to clarify, are the meshes not exportable just yet? I managed to get the textures and then the ”Fatal Error” for meshes.

Edited:
Nvm I see what I missed
« Last Edit: September 21, 2023, 03:11 by Baggybad » Logged
KKSAS
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Re: Mortal Kombat 1
« Reply #20 on: September 27, 2023, 13:52 »

The texture has no color,How to restore the color of the texture? embarrassed
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Darko
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Re: Mortal Kombat 1
« Reply #21 on: September 29, 2023, 10:00 »

The texture has no color,How to restore the color of the texture? embarrassed

Painting it by yourself.
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Kayhotic
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Re: Mortal Kombat 1
« Reply #22 on: October 06, 2023, 00:49 »

The texture has no color,How to restore the color of the texture? embarrassed
uses color palettes and masks.
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Singh1s
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Re: Mortal Kombat 1
« Reply #23 on: October 17, 2023, 20:37 »

Game: Mortal Kombat 1 (steam page / eshop page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override - you also need to disable morph targets, as they're not supported for this game. Almost all materials for characters are heavily customized, as well as some facial animations (such anims has two compressed blocks, not sure what to do with them).

P.S. ACL build has been upgraded to latest library version, which is required for MK1. It should be backward compatible, but if you have issues with previously working games, which now behaves strange or stop working, please let me know.  

Oh, that's awesome thanks a lot, and for the NSZ i think you can use this https://github.com/nicoboss/nsz, what is "ACL build", is inside the custom UEviewer or i have to install it apart?

Edit: Yeah, i think the ACL is just the custom UEviewer version.

Edit: Is working great!



Video here: https://streamable.com/l1ztqu

Greetings. Wink

I'm unable to locate the Katara Vala Character from Story mode, were you able to locate it please let me know
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:Dim0s
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Re: Mortal Kombat 1
« Reply #24 on: October 17, 2023, 22:05 »

I'm unable to locate the Katara Vala Character from Story mode, were you able to locate it please let me know

check the Flat view checkbox and write the character's name in the Filter line, maybe this will help


* mk1.jpg (12.1 KB, 252x136 - viewed 89 times.)
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interloko
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Re: Mortal Kombat 1
« Reply #25 on: October 31, 2023, 23:01 »

I'm unable to locate the Katara Vala Character from Story mode, were you able to locate it please let me know
He is called Adam and he is in the kameos folder


* SK_Adam_Hair001out.jpg (131.29 KB, 800x600 - viewed 189 times.)
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Singh1s
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Re: Mortal Kombat 1
« Reply #26 on: November 02, 2023, 09:36 »

I'm unable to locate the Katara Vala Character from Story mode, were you able to locate it please let me know
He is called Adam and he is in the kameos folder



I'm talking about the Havik kameo the dead guy sitting on the chair that's Katara Vala. I tried looking for him but no luck.
Have read in the reddit that it's going to be a dlc in future but the character files should be there in the game folder
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Jack5433
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Re: Mortal Kombat 1
« Reply #27 on: November 20, 2023, 23:32 »

Game: Mortal Kombat 1 (steam page / eshop page)
UE4 version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override - you also need to disable morph targets, as they're not supported for this game. Almost all materials for characters are heavily customized, as well as some facial animations (such anims has two compressed blocks, not sure what to do with them).

P.S. ACL build has been upgraded to latest library version, which is required for MK1. It should be backward compatible, but if you have issues with previously working games, which now behaves strange or stop working, please let me know.  


How would i go about extracting facial animations. I used f-model to extract facial animations and u-model to extract the face mesh but when i apply the anims it applys to a layer thats not attached to the face mesh just empty bones are there any fixes to this?
« Last Edit: November 20, 2023, 23:34 by Jack5433 » Logged
spiritovod
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Re: Mortal Kombat 1
« Reply #28 on: November 22, 2023, 00:23 »

@Jack5433: I'd suggest to use only one tool at a time, because there may be inconsistency between outputs for particular assets types. With umodel you should be able to export at least what you see in the viewer. Not sure you can get the result you want though, because some animations are probably tied to morph targets, which are not currently supported for this game - and also because there is retargeting in place and that the game is using customized approach to a lot of things. You can take a look how basic retargeting looks like and how it can be handled in umodel here, but it may require some practice. Alternatively, such things can be done via third-party apps like blender, but that's out of scope of umodel.
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Jack5433
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Re: Mortal Kombat 1
« Reply #29 on: November 23, 2023, 00:13 »

Thanks for the feedback
Do you know when morph target will be compatible or do you know anyone working on a fix.

When i apply an animation to a characters rigg there shoulders looks like there chrushed in but when i boot up the game and make a character play that exact animation in game it looks totaly fine. Can this be cuz of morph target too?

@spiritovod


* omni-man-oo-1699559179134.jpg (95.83 KB, 1280x720 - viewed 114 times.)

* Skjermbilde (159).png (142.42 KB, 973x1136 - viewed 176 times.)
« Last Edit: November 23, 2023, 19:51 by Jack5433 » Logged
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