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Author Topic: 2XKO (Project L)  (Read 1481 times)
xrevo
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2XKO (Project L)
« on: August 08, 2024, 21:51 »

Game: 2XKO (Riot Games)
UE version: 5.4 (current version) / 5.3 (previous versions)
AES Key: none needed (at least for the alpha test)

Also append the *_skeleton for the characters in the animations directory to use anims

Use the ue5_materials build in this thread.
If you are experiencing issues consider reading this thread.


* umodel_materials_ue5_lspzjNFyA3.png (56.89 KB, 800x600 - viewed 497 times.)
« Last Edit: May 17, 2025, 06:15 by spiritovod » Logged
IllaoiFann
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Re: 2XKO (Project L)
« Reply #1 on: August 13, 2024, 12:19 »

Hey

I'm having some trouble extracting the models, I'm using last version of UE viewer and the materials_ue5 exe from the post listed above.

A friend shared the pak file with me but when I try to load it up in the viewer the folder structure shows up and it's reading the file but nothing appears inside the folders.

Any help appreciated


* cap.JPG (33.36 KB, 1036x449 - viewed 130 times.)
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spiritovod
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Re: 2XKO (Project L)
« Reply #2 on: August 13, 2024, 17:29 »

@IllaoiFann: I assume that the game is using io store packages, in that case pak files doesn't contain any native assets (those supported by umodel) and you need the whole .../Content/Paks/ folder for proper work.
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spiritovod
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Re: 2XKO (Project L)
« Reply #3 on: May 17, 2025, 06:11 »

Latest game version is using 5.4 engine. In terms of compatibility it's still the same, considering that materials and skeleton can be linked automatically in recent versions of specific build.


* Clipboard01.jpg (109.68 KB, 2543x1234 - viewed 123 times.)
« Last Edit: May 17, 2025, 06:14 by spiritovod » Logged
spiritovod
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Re: 2XKO (Project L)
« Reply #4 on: May 19, 2025, 01:13 »

Regarding removed posts, I should remind people that requesting uploads is against posting rules. You can also read clarification about such requests in this post. All such posts will be removed until the game is available via official sources for wide public.
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