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Author Topic: Dragon Ball: Sparking! Zero  (Read 5057 times)
drimacus
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Re: Dragon Ball: Sparking! Zero
« Reply #15 on: October 19, 2024, 07:23 »

I have managed to add them to blender with animations.


* Screenshot_1.png (447.71 KB, 1919x1015 - viewed 383 times.)
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littlean
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Re: Dragon Ball: Sparking! Zero
« Reply #16 on: November 03, 2024, 21:52 »

Hello. I'd like to ask you some questions. I'm using UE5, and its Pak folder is like this. When I open it, the problem I encounter is that the models inside can't be seen, and many folders are empty. In addition, what I want are the models of game special effects. How can I get them? Thank you.


* UJW~9LAE$HY)7]S7K_PO4ZF.png (112 KB, 670x803 - viewed 154 times.)

* `GUI{F_S)3L~M49FJBH18}0.png (117.72 KB, 816x659 - viewed 106 times.)

* DWM3IYG0RXXXB4DG4Q6Y_9B.png (41.66 KB, 816x659 - viewed 123 times.)
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spiritovod
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Re: Dragon Ball: Sparking! Zero
« Reply #17 on: November 05, 2024, 01:11 »

@littlean: You're using quite old specific build, it's always recommended to check for an update before reporting possible issues (including notes from topic with known issues). As for general umodel usage, check recommended tutorial from tutorials section for better understanding how you can look for various things, for example in flat view mode with name filter and sorting. For this particular game most things are stored in Game\SS folder, like SS\Characters.

I've also noticed that in current umodel build full scan is somehow breaking stuff for this game, even though it's possible to open the same assets if full scan is not performed. It's better to limit scanning and exporting to particular folders, but if there are still crashes on separate assets, feel free to report them.
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spiritovod
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Re: Dragon Ball: Sparking! Zero
« Reply #18 on: January 05, 2025, 22:40 »

If someone is interested in demuxing/decrypting usm files from the game, see this post for the tool and the key.
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