so I would love to give a try to make a exporter from blender, to SCM rune format.
I really would appreciate if gildor or some 3d ripping expert know about this format, if they have any information about all the data that it holds.
Seems like it has important information for the game, like Animation set, skeletalmeshes, animation notify frames, event notifies,
skingroups , jointflags
i managed to find someone in contacts that gave me the original SCM file that contains all rune main characters,skeletons, and animations , ready to be imported. In case someone would help to take a look at it. i dont know if im allowed to send file links in the forum. just let me know and ill be posting or i can leave an email
Rubendandrea87@gmail.com... also i could share the DLL that was used in milkshape to export the character to "SCM", but its not complete..., he also describes the format here.
author of the dll describes:
// These adjust initial joint positions (if needed), and to set up
// Rune joint attributes that Milkshape doesn't handle.
//
// The format is pretty simple. There's the keyword "Joints:" and
// then a line of data for each joint. This data must match the order
// of the joints exactly. The data for each joint is text, consisting
// of a floating point rotation vector rx, ry, rz, a floating point
// position vector px, py, pz, a joint group ID and a joint flags
// value.
//
// The rotation and position vectors are normally all zeros. Angles
// are expressed in degrees.
//
// The joint group ID is either 0 (joints at or below below waist),
// 1 (joints at or below neck and above waist), or 2 (joints above
// neck).
//
// The joint flags are usually 0, but may be any combination of these
// bit fields:
// 1 = blended
// 2 = accelerative
// 4 = springpoint
// 8 = anchored
// 16 = collision
// 32 = removeable
// 64 = attachpoint
// 128 = freepoint
i know theres a data that includes "jointGRoups" which for example theres a group that determine the Torso part to divide torso animations from leg, making animations affect to different/specific groups.