Gildor's Forums

Author Topic: [UE4] One Piece Ambition  (Read 7639 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
[UE4] One Piece Ambition
« on: December 20, 2024, 23:10 »

Game: One Piece Ambition (official site / wegame)
UE4 version: 4.27
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with latest official umodel build (1590 at the moment). For latest game versions use specific build from this topic with game specific override.

With latest specific build you can open packages directly without extracting them, but if you want to extract some assets, which are not supported by umodel, you can use respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (95.61 KB, 2553x1246 - viewed 1522 times.)

* Clipboard02.jpg (101.88 KB, 2548x1242 - viewed 968 times.)
« Last Edit: March 05, 2026, 01:15 by spiritovod » Logged
Weoooo
Newbie
*
Posts: 12


View Profile
Re: [UE4] One Piece Ambition
« Reply #1 on: January 04, 2025, 08:52 »

Not ALL animations work, since the animations are in different places and notated differently. A lot of the enemy animations are in RedApp\Content\RedApp\Base\Entity\Monster, and trying to move them into the folder doesn't seem to work.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #2 on: January 04, 2025, 17:20 »

@Weoooo: Without sample assets it's hard to tell if it's caused by animation type (in old beta versions they were using ACL only for curves compression, that means everything worked even in official build) or it's retargeting problem. If animations doesn't crash, most likely it's related to retargeting, there is brief example explained here. If it crashes, that means they've switched to ACL for actual animations as well, there are specific builds for it in respective topic.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #3 on: July 25, 2025, 20:45 »

Just checked latest game version from wegame (which is native PC client), they're now using ACL animations indeed. I've added support for game packages to respective ACL build and updated the first post with actual info. Key is added to the topic with keys as well, since it's required for umodel, despite not being used.

Update: Backup for current pc version is available in the game topic at rin forums. For password see rin forums FAQ.
« Last Edit: October 17, 2025, 16:50 by spiritovod » Logged
eliteforcevn
Newbie
*
Posts: 10


View Profile
Re: [UE4] One Piece Ambition
« Reply #4 on: September 09, 2025, 10:45 »

...

im using bluestack what file manager you use and where i can find the content folder thanks
« Last Edit: September 09, 2025, 14:29 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #5 on: September 09, 2025, 14:33 »

@eliteforcevn: I was testing only pc version so far, but for mobiles downloaded data should be stored in /Android/data/com.tencent.hhw/files/External, which is accessible via any file manager even without root. But such things are mostly out of scope of this forum.
Logged
richardyxy
Newbie
*
Posts: 2


View Profile
Re: [UE4] One Piece Ambition
« Reply #6 on: February 06, 2026, 10:25 »

Sorry to disturb you, master. I found that after January this year, when using UModel to export Texture type resource files in this game, I can't export the dds file(PNG file is ok), even if I checked "Export compressed textures to dds format" or not. After discovering this, I tried to add -dds through command line invocation, but still couldn't export the corresponding file. Is it possible that the game's encryption algorithm has changed, making it impossible for me to parse the corresponding file.
So, what should I do to continue decrypting DDS files?
(with umodel_build=1590)
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #7 on: February 06, 2026, 16:39 »

@richardyxy: You can export dds directly only for DXT(1/3/5) textures. Usually this compression is used for PC versions, while for mobile versions ASTC is used instead. Theoretically it can be wrapped into respective astc without conversion as well, but it's not supported in most tools and you would need to convert it anyway, which defeats the purpose. I've checked and latest PC version of this game is still using DXT textures for most parts, which means you have the issue with mobile version due to the reason explained above.
Logged
richardyxy
Newbie
*
Posts: 2


View Profile
Re: [UE4] One Piece Ambition
« Reply #8 on: February 07, 2026, 08:31 »

@spiritovod You're right, thanks for pointing that out – I didn't see the Android vs. PC differences. Wishing you a great Year of the Horse!
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #9 on: February 07, 2026, 18:18 »

I've updated backup of PC version to most recent one at rin forum, in case someone need it.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2840


View Profile
Re: [UE4] One Piece Ambition
« Reply #10 on: March 05, 2026, 01:17 »

Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


* Clipboard01.jpg (143.92 KB, 1768x1063 - viewed 131 times.)
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS