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Author Topic: I need some help!  (Read 172 times)
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I need some help!
« on: December 11, 2025, 16:46 »

Hello everyone!

Im got Dishonored Development build from jun 2012, that containts DishonoredGame.exe with full editor! Also they have retail and some other exe's. Dishonored.exe launching okay, game works fine, DishonoredGame attempts get shaders from Engine/Shaders, but there no shaders. I tried put shaders from latest UDK, that uses .usf shaders (Feb 2011, latest ver uses .bin shaders)

So i trying get works editor for some purposes. Some shaders from UDK is compiling with errors, but i got some luck, now some just spam me alot of warnings.

I have some questions:

1. Possible to bypass loading shaders from Engine/Shaders and use shaders from DishonoredGame/CookedPCConsole?
2. Possible convert shaders from latest UDK from .bin to .usf? But still, Dishonored uses some custom shaders...May be possible decompile shaders from Cooked packages?

I know, probably you are tired from me...but i very want help...
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Gildor
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Re: I need some help!
« Reply #1 on: December 12, 2025, 15:02 »

Hi. It's unlikely that copying shaders from one UE game (e.g. UDK) to another one will help. Having a different build of the engine, having modification to renderer - all affects this stuff.

Decompilation is also not possible. It's a kind of making 3D model from the screenshot. Compiled shaders contains only a piece of the whole shader, because of "uber shader" model.
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