As we all know, when exporting PSK files using UEmodel and importing them into Blender, you usually have to manually find the textures and connect them to the BSDF. In reality, all the needed textures are stored in *.mat & *.json files that share the same name as the shader. So I tried writing a plugin that semi-automatically loads the textures into the shader editor according to what's recorded in the mat files. I’ve tried it, and it’s super efficient when dealing with scene assets (like the environment assets in Let It Die).
If anyone’s interested, you can search for MAT Helper in Blender’s Preferences under Add-ons, or just visit
https://extensions.blender.org/add-ons/mat-helperr to get it. Have fun everyone!
Thank u mate for the plugin
I'm also wondering if you have any idea about .props files?
I find that in-game outfits and hairstyles are colorful, but when I export them, the colors are white or gray. Is there a solution to this problem? All games seem to be working this way now.