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Author Topic: Ride 3  (Read 361 times)
godskin
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« on: December 04, 2018, 16:37 »





UE - 4.19






« Last Edit: January 06, 2019, 16:36 by Gildor » Logged
Blenux
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« Reply #1 on: December 05, 2018, 13:00 »

Nice, game uses 4.19.
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magic
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« Reply #2 on: December 09, 2018, 08:57 »

some Stactic models cannot be opened Embarrassed
MapTypeName: unknown type 'Int8Property'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_car_group_001.SM_car_group_001', pos=C9C, ver=516/0, game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=898
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Gildor
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« Reply #3 on: December 09, 2018, 11:04 »

Try again with new umodel please.
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thirdmodel
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« Reply #4 on: January 06, 2019, 16:20 »

Hello!

I had couple of problems with viewing and exporting Ride 3 bikes meshes, The ueviewer either crash or doesn't show anything in the viewer.

I've tried to extract the bikes meshes folder but it seems there is a problem with the textures who's pushing ueviewer to show afatal error message and quit after clicking close.

Anyway there is a couple of screenshots of the problems i faced.

Thank you!


Trying to export the whole bikes meshes folder fatal error




Trying to view one of bikes meshes fatal error
« Last Edit: January 06, 2019, 17:47 by thirdmodel » Logged
Gildor
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« Reply #5 on: January 06, 2019, 16:35 »

People say it's UE4.19, but you're using UE4.20.
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thirdmodel
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« Reply #6 on: January 06, 2019, 17:46 »

People say it's UE4.19, but you're using UE4.20.

When i disabled the override game detection option and selected UE 4.19 everything worked just fine!

Thanks for your help!  Grin
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Blenux
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« Reply #7 on: January 06, 2019, 19:15 »

Some meshes will still crash uModel, but these are normally none important models (extra backgrounds ones), but bikes and parts of them all work.

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