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Welcome to Gildor Forums
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Re: Ride 3
« Reply #1 on: December 05, 2018, 13:00 » |
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Nice, game uses 4.19.
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Blender + Linux User Here.
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Re: Ride 3
« Reply #2 on: December 09, 2018, 08:57 » |
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some Stactic models cannot be opened MapTypeName: unknown type 'Int8Property' MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_car_group_001.SM_car_group_001', pos=C9C, ver=516/0, game=ue4.19 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=898
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Re: Ride 3
« Reply #3 on: December 09, 2018, 11:04 » |
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Try again with new umodel please.
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Received Fatal Error for Ride 3
« Reply #4 on: January 06, 2019, 16:20 » |
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Hello! I had couple of problems with viewing and exporting Ride 3 bikes meshes, The ueviewer either crash or doesn't show anything in the viewer. I've tried to extract the bikes meshes folder but it seems there is a problem with the textures who's pushing ueviewer to show afatal error message and quit after clicking close. Anyway there is a couple of screenshots of the problems i faced. Thank you! Trying to export the whole bikes meshes folder fatal errorTrying to view one of bikes meshes fatal error
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« Last Edit: January 06, 2019, 17:47 by thirdmodel »
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Re: Ride 3
« Reply #5 on: January 06, 2019, 16:35 » |
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People say it's UE4.19, but you're using UE4.20.
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Re: Ride 3
« Reply #6 on: January 06, 2019, 17:46 » |
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People say it's UE4.19, but you're using UE4.20.
When i disabled the override game detection option and selected UE 4.19 everything worked just fine! Thanks for your help!
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Welcome to Gildor Forums
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Re: Ride 3
« Reply #7 on: January 06, 2019, 19:15 » |
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Some meshes will still crash uModel, but these are normally none important models (extra backgrounds ones), but bikes and parts of them all work.
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Blender + Linux User Here.
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Re: Ride 3
« Reply #8 on: April 04, 2019, 18:08 » |
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How do you collect all bikes elements in the right way? When I export bike chassis I don't find its corresponant rims for example. All the bike elements are stored in separated folder. Is there a file or a tab to understand element association to correctly compose a bike model? Thank to everyone in advance
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Welcome to Gildor Forums
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Re: Ride 3
« Reply #9 on: April 05, 2019, 13:00 » |
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How do you collect all bikes elements in the right way? When I export bike chassis I don't find its corresponant rims for example. All the bike elements are stored in separated folder. Is there a file or a tab to understand element association to correctly compose a bike model? Thank to everyone in advance
Nope you have to manually check each one.
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Blender + Linux User Here.
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Re: Ride 3
« Reply #10 on: April 05, 2019, 18:41 » |
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I supposed... most difficult part is to match tyres... When I extract textures folder there are 3 maps: diffuse (_d) normal (_n) and _l map (green and red map). What is this last map? World space normal? Opacity?
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Welcome to Gildor Forums
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Re: Ride 3
« Reply #11 on: April 05, 2019, 19:32 » |
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I supposed... most difficult part is to match tyres... When I extract textures folder there are 3 maps: diffuse (_d) normal (_n) and _l map (green and red map). What is this last map? World space normal? Opacity?
You can use uModel to show you what materials go with a particular model, you open the mesh, press page down and press M and it will show the textures assign to that model and other parameters , page down again to show location of each texture if needed.
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Blender + Linux User Here.
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Re: Ride 3
« Reply #12 on: April 13, 2019, 21:00 » |
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Hello, im trying to open a skeleton meshes but always have an error and close the program. i put 4.19 version and 4.20. i want to export the models of the bikes. thanks
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Re: Ride 3
« Reply #13 on: April 13, 2019, 21:08 » |
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is possible the error is from the last update? where can i download a previous version to try?
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