September 23, 2017, 18:32
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: [1] 2 Print
Author Topic: Brothers in Arms - Hell's Highway  (Read 12367 times)
esr911
Silver Sponsor
Sr. Member
**
Posts: 251


View Profile
« on: May 08, 2009, 09:39 »

PC Version : 512.35

This is to let everyone know that the latest Umodel works with Brothers in Arms - Hell's Highway. Umodel has limited support for this game. "Umodel -notex -noanim" is needed to view and/or extract meshes. Only mesh support currently.




..:: ESR ::..
Logged
hriswana
Guest
« Reply #1 on: February 27, 2011, 20:02 »

I try to test Brother in Arms - Hell's Highway with latest UE viewer (release date 24.02.2011). I still got error with animation but a least now i can extract mesh and texture from .upx file. Good progress so far.



« Last Edit: February 27, 2011, 20:21 by hriswana » Logged
Gildor
Administrator
Hero Member
*****
Posts: 5937



View Profile WWW
« Reply #2 on: February 27, 2011, 20:21 »

Thank you for the report, I've updated the compatibility table.
Logged
Basic
Guest
« Reply #3 on: March 03, 2011, 20:38 »

Would love to see support for the animations.
Logged
moty4
Guest
« Reply #4 on: March 31, 2011, 15:45 »

hello gildor
i can't open a new subject for that but
for the other games  on unreal engine 2.5 
Brothers in Arms: Earned in Blood '2005)
Brothers in Arms: Road to Hill 30( after
i can't see anything about in  Compatibility Table and i try to extract, i am this error message

******** s_map_skr_church ********
*** ERROR: Serialized FString is not null-terminated
FString<< <- Name:0 <- ReadNameTable <- UnPackage::UnPackage:StaticMesh/s_map_sk
r_church.usx, game=2000 <- UnPackage::LoadPackage:s_map_skr_church <- Main

(the 2 game have editeurs,but not work on w7 and problemes with textures)

thanks for your light
                   
« Last Edit: March 31, 2011, 15:51 by moty4 » Logged
Gildor
Administrator
Hero Member
*****
Posts: 5937



View Profile WWW
« Reply #5 on: March 31, 2011, 15:48 »

Definitely umodel is not compatible with these games - it is crashed on loading of the base package structures.
Logged
moty4
Guest
« Reply #6 on: March 31, 2011, 15:54 »

 Smiley ok
thanks for your answer
Logged
moty4
Guest
« Reply #7 on: March 31, 2011, 19:19 »

 Huh?
i can extract all the packtage with game extractor, virtually because , i am the demo
of two games?'(map , anim , statik and tex)
perhaps this help you? Roll Eyes
cheers
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5937



View Profile WWW
« Reply #8 on: March 31, 2011, 19:22 »

This will not help.
If umodel crashed in ReadNameTable, extractor should crash there too.
« Last Edit: March 31, 2011, 19:32 by esr911 » Logged
moty4
Guest
« Reply #9 on: March 31, 2011, 19:41 »

hello
 :)i changed my post a lot
just simple question
if i have a x.StaticMesh of an unreal game
it's possible to convert that file in other format by myself?
(i try with decompress and extract)
another prog alive ? Roll Eyes
cheers
« Last Edit: May 15, 2011, 12:45 by moty4 » Logged
Gildor
Administrator
Hero Member
*****
Posts: 5937



View Profile WWW
« Reply #10 on: May 15, 2011, 13:07 »

You should extract meshes using umodel, "extract" or "decompress" will not give you any usable result.
Logged
moty4
Guest
« Reply #11 on: May 15, 2011, 16:15 »

thanks very much
Logged
Gildor
Administrator
Hero Member
*****
Posts: 5937



View Profile WWW
« Reply #12 on: January 25, 2012, 08:37 »

Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands Smiley)
Logged
Tosyk
Sr. Member
****
Posts: 333



View Profile WWW
« Reply #13 on: January 25, 2012, 09:07 »

Umodel now has support for Brothers in Arms: Hell's Highway animations (really, this game using early version of the Borderlands version of UE3, so I've just made umodel to think of this game as Borderlands Smiley)
oh wow, great news Cheesy
Logged

Коллекционирую игровые модели.
ma blog - http://cgig.ru
freemanpro
Full Member
***
Posts: 102


View Profile
« Reply #14 on: February 21, 2012, 13:15 »

I have some problem extract meshes and textures for game.. Last used Umodel..

D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>umodel.exe -export -game=border "char_garnett.upk"
Found 60 game files (82 skipped)
Loading package: char_garnett.upk Ver: 512/35 Engine: 5246487 Names: 223 Exports: 11 Imports: 39 Game: 8013
Loading MaterialInstanceConstant mati_garnett_eyes from package char_garnett.upk

check for mat_ref_eye in char_garnett
WARNING: Import(p_effect.mat_ref_eye) was not found
Loading MaterialInstanceConstant mati_garnett_hair from package char_garnett.upk

check for mat_ref_hair in char_garnett
WARNING: Import(p_effect.mat_ref_hair) was not found
Loading MaterialInstanceConstant mati_garnett_head from package char_garnett.upk

check for mat_ref_head in char_garnett
WARNING: Import(p_effect.mat_ref_head) was not found
Loading Texture2D tex_garnett_diffuse from package char_garnett.upk
******** char_garnett.upk ********
*** ERROR: assertion failed: BulkDataOffsetInFile == Ar.Tell()

FByteBulkData::Serialize <- TArray::Serialize:5/947397 <- UTexture2D::Serialize
<- LoadObject:Texture2D'char_garnett.tex_garnett_diffuse', pos=E754D, ver=512/35
, game=8013 <- UObject::EndLoad <- UnPackage::CreateExport:char_garnett.upk:2 <-
 LoadWholePackage:char_garnett <- Main


D:\! Brothers in Arms - Hell's Highway Engine\Packages\Character>Pause
Для продолжения нажмите любую клавишу . . .

Animation is normal for some reason extract and everything else there not.  Sad
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS