June 25, 2018, 19:43
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: 1 2 3 [4] Print
Author Topic: PlayerUnknown's Battlegrounds  (Read 8291 times)
Gildor
Administrator
Hero Member
*****
Posts: 6552



View Profile WWW
« Reply #45 on: February 26, 2018, 22:33 »

I think this is additive animation. It is not supported.
Logged
brainblip3
Newbie
*
Posts: 5


View Profile
« Reply #46 on: April 07, 2018, 11:26 »

I extracted latest PUBG uassets using quickbms. I know the correct UE4 version should be 4.16 according to PUBG itself. But when I try to view some assets I get this error:

Package "Weapon/Rifles/HK416/Textures/HK416_01_n.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003B5 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'HK416_01_n.HK416_01_n', pos=3B5, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710

 I also notice there are people in the past who have successfully rendered these models see: https://www.youtube.com/watch?v=9zdsDoC0-pM
Logged
Blenux
Moderator
Full Member
*****
Posts: 195


Computer/Gamer Nerd


View Profile WWW
« Reply #47 on: April 07, 2018, 12:49 »

I extracted latest PUBG uassets using quickbms. I know the correct UE4 version should be 4.16 according to PUBG itself. But when I try to view some assets I get this error:

Package "Weapon/Rifles/HK416/Textures/HK416_01_n.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003B5 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'HK416_01_n.HK416_01_n', pos=3B5, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710

 I also notice there are people in the past who have successfully rendered these models see: https://www.youtube.com/watch?v=9zdsDoC0-pM
You don't need to use quickbms, uModel can open and view the Texture (and export it) without issues. uses 4.16 and AES key provided in the thread...
Logged

Blender 2.8 Eevee - gLTF - Armory - Armory Painter - UE4 - Substance Painter - Linux.
brainblip3
Newbie
*
Posts: 5


View Profile
« Reply #48 on: April 07, 2018, 20:55 »

I extracted latest PUBG uassets using quickbms. I know the correct UE4 version should be 4.16 according to PUBG itself. But when I try to view some assets I get this error:

Package "Weapon/Rifles/HK416/Textures/HK416_01_n.uasset": wrong name index 6177
UnPackage::SerializeFName:pos=000003B5 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'HK416_01_n.HK416_01_n', pos=3B5, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=710

 I also notice there are people in the past who have successfully rendered these models see: https://www.youtube.com/watch?v=9zdsDoC0-pM
You don't need to use quickbms, uModel can open and view the Texture (and export it) without issues. uses 4.16 and AES key provided in the thread...


I would like to edit some of the Blueprint files as well. Can I export the Blueprint file from uModel and edit it in UE4?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 6552



View Profile WWW
« Reply #49 on: April 07, 2018, 21:05 »

No. You can't edit or even view exported blueprints. This is not UModel's restriction - if you're going to work with UE4, you should know what's "cooking" and what's the difference between editor assets and cooked assets.
Logged
brainblip3
Newbie
*
Posts: 5


View Profile
« Reply #50 on: April 07, 2018, 21:55 »

Apologies, I am new to UE4 modding. If I can't edit or view the cooked blueprints, then how come I see lots of pak file mods floating around where key blueprint attributes involving things like recoil have been altered successfully?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 6552



View Profile WWW
« Reply #51 on: April 07, 2018, 21:58 »

I think these blueprints were edited with something else, not with UnrealEd. May be with use of hex editors.
Logged
brainblip3
Newbie
*
Posts: 5


View Profile
« Reply #52 on: April 07, 2018, 22:31 »

Ahh, very clever. Thank you gildor, that was the answer I needed!
Logged
brainblip3
Newbie
*
Posts: 5


View Profile
« Reply #53 on: April 09, 2018, 04:26 »

I think these blueprints were edited with something else, not with UnrealEd. May be with use of hex editors.

Hello Gildor,

Do you have any resources to help me reverse the bytes of cooked uasset + corresponding uexp? I am looking over some files now, but the values that follow the struct variable names do not make any sense in the uasset file. I see others making changes in uexp corresponding file to get the mods they want, but I need more documentation about cooking/uncooking. I am also having another strange problem where even when I export from uemodelviewer and repack+encrypt, the modded pak file is not loading. Very strange because when I use a 3rd party provided modded pak file, it works in game, but even if I extract and then repack+encrypt the contents of the pak, resulting in I thought identical file (identical file size), this new encrypted pak is not loading in game when its clone brother downloaded online still works.

Thanks.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 6552



View Profile WWW
« Reply #54 on: April 09, 2018, 13:01 »

Hi,

Sorry, I'm not writing any docs about "file formats". In general, it is very very hard to write one for any Unreal game. And even 1000x times harder to write it for ALL games which UModel supports.

If you have programming skills, you can read UModel's or UE4's source code.

Regarding "game ignored my pak files" - I don't know what's wrong. There could be many issues why game rejects pak files.
Logged
Pages: 1 2 3 [4] Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS