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Author Topic: Fortnite  (Read 280511 times)
Juso3D
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Re: Fortnite
« Reply #690 on: August 28, 2018, 07:28 »

How can I see text files in Fortnite like the leakers? For example this: https://twitter.com/FDataminers/status/1033545721046360064 @blenux

Save packages, then open with Text Editor etc.

Why I can't export some audio files using Umodel?
Some audio files are OGG files that can't be exported (Streaming sounds only).
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javier1734
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Re: Fortnite
« Reply #691 on: August 28, 2018, 14:53 »

I say how can i see text like this: https://twitter.com/FNLeak/status/1032556567386832896
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Krazze
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Re: Fortnite
« Reply #692 on: August 29, 2018, 13:37 »

Anyone know where is the body of Blue Striker? it's should be on M_Med_Soldier_04 folder, but he has like an extra on the neck and yeah, I don't find that skin.

EDIT: The textures are on M_Med_PSBurnout folder without any mesh, and yeah the texture map is not good applied for the M_Med_Soldier_04 mesh.


Please resize to smaller size or thumbnail link.
https://progameguides.com/wp-content/uploads/2017/12/fortnite-outfit-blue-striker-full.jpg
« Last Edit: August 29, 2018, 17:44 by Blenux » Logged
Juso3D
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Re: Fortnite
« Reply #693 on: August 29, 2018, 17:41 »

M_MED_RustyRaider is the mesh you want, still has extra detail but they hide that in the game when they create the material setup for them, easy to fix in Blender if that's what your using (most likely others also)

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Juso3D
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Re: Fortnite
« Reply #694 on: August 30, 2018, 22:04 »

Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.

Port-A-Rift

Mesh: SK_Rift_Globe
Material 1: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2: M_Shard_Portal_Pickup_Purp_Inst
Material 3: M_Shard_Portal_Cork
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pulsebryan
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Re: Fortnite
« Reply #695 on: August 30, 2018, 22:20 »

Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.

Port-A-Rift

Mesh: SK_Rift_Globe
Material 1: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2: M_Shard_Portal_Pickup_Purp_Inst
Material 3: M_Shard_Portal_Cork


Thanks dude, all I need left is the wooden ramp/stair stuff and the running animation with the Port-A-Rift in his hand.
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Juso3D
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Re: Fortnite
« Reply #696 on: August 31, 2018, 06:52 »

The one you can build with?
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pulsebryan
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Re: Fortnite
« Reply #697 on: September 01, 2018, 20:07 »

The one you can build with?

Yes, looks like this
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Juso3D
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Re: Fortnite
« Reply #698 on: September 01, 2018, 22:15 »

The one you can build with?

Yes, looks like this

Main Folder: Content/Packages/PBW (L1, L2, L3 each with Wood - Brick - Metal etc)
Mesh: PBW_W2_Floor
Material: Wood_Level2_Static


Note: Animation for the building is material based, you won't find it in animation folder.
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Hobbert
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Re: Fortnite
« Reply #699 on: September 03, 2018, 21:39 »

Wish I knew too, I really need the red knight skin Sad have you found anything yet?
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BattleDash
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Re: Fortnite
« Reply #700 on: September 03, 2018, 21:43 »


Lol i was bored so im remaking someone's name changer project and naming it after you
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Juso3D
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Re: Fortnite
« Reply #701 on: September 04, 2018, 07:48 »

Hi there everybody,

For DrDisRespect's next youtube video im looking for a "red knight" model. But im not able to find the correct files in the paks. Is there anybody who could help me out?


Wish I knew too, I really need the red knight skin Sad have you found anything yet?

Mesh: F_Med_Soldier_01
Textures: TV32
Head: Female_Commando_BR_BlackKnight_01
CID: CID_033_Athena_Commando_F_Medieval
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longdick zdog
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Re: Fortnite
« Reply #702 on: September 07, 2018, 22:31 »

Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.

http://i.imgur.com/3tS675z.jpg

Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?

But how do I work my files I just want the skull trooper, really bad I cant get my files, please help me -no caps next time please!
« Last Edit: September 08, 2018, 07:23 by Blenux » Logged
Juso3D
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Re: Fortnite
« Reply #703 on: September 08, 2018, 07:23 »

You extract the files and open in 3ds max (actorX importer) or Blender (Befzz PSK Importer) and export out to require format you need, all information is in the first page of this thread and FAQ, if your looking for skin swapping, that isn't allowed on forum.
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BrillStick
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Re: Fortnite
« Reply #704 on: September 08, 2018, 22:22 »

There is a new pak file named pakchunk1000 It might have a different aes key or something, I was wondering if anybody knows how to get inside it
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