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Topic: Fortnite (Read 280511 times)
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #690 on:
August 28, 2018, 07:28 »
Quote from: javier1734 on August 26, 2018, 18:58
How can I see text files in Fortnite like the leakers? For example this:
https://twitter.com/FDataminers/status/1033545721046360064
@blenux
Save packages, then open with Text Editor etc.
Quote from: ImatrixGp on August 28, 2018, 03:08
Why I can't export some audio files using Umodel?
Some audio files are OGG files that can't be exported (Streaming sounds only).
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Blender + Linux User Here.
javier1734
Newbie
Posts: 14
Re: Fortnite
«
Reply #691 on:
August 28, 2018, 14:53 »
I say how can i see text like this:
https://twitter.com/FNLeak/status/1032556567386832896
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Krazze
Jr. Member
Posts: 40
Re: Fortnite
«
Reply #692 on:
August 29, 2018, 13:37 »
Anyone know where is the body of Blue Striker? it's should be on M_Med_Soldier_04 folder, but he has like an extra on the neck and yeah, I don't find that skin.
EDIT: The textures are on M_Med_PSBurnout folder without any mesh, and yeah the texture map is not good applied for the M_Med_Soldier_04 mesh.
Please resize to smaller size or thumbnail link.
https://progameguides.com/wp-content/uploads/2017/12/fortnite-outfit-blue-striker-full.jpg
«
Last Edit: August 29, 2018, 17:44 by Blenux
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #693 on:
August 29, 2018, 17:41 »
M_MED_RustyRaider is the mesh you want, still has extra detail but they hide that in the game when they create the material setup for them, easy to fix in Blender if that's what your using (most likely others also)
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #694 on:
August 30, 2018, 22:04 »
Quote from: pulsebryan on August 30, 2018, 21:30
Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.
Port-A-Rift
Mesh
: SK_Rift_Globe
Material 1
: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2
: M_Shard_Portal_Pickup_Purp_Inst
Material 3
: M_Shard_Portal_Cork
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Blender + Linux User Here.
pulsebryan
Newbie
Posts: 2
Re: Fortnite
«
Reply #695 on:
August 30, 2018, 22:20 »
Quote from: Blenux on August 30, 2018, 22:04
Quote from: pulsebryan on August 30, 2018, 21:30
Hey, wanting to find the mesh/materials for the Port-A-Rift as well as the mesh/materials for a wooden stair/ramp. Currently trying to animate all these things (Including the drift model which I already have) on 3DS Max. Was wondering how to that and if there's tutorial out there for Fortnite to 3DS Max or at least any How to's. Thanks.
Port-A-Rift
Mesh
: SK_Rift_Globe
Material 1
: M_Corona_Flare_MeshCamFacing_R_Inst
Material 2
: M_Shard_Portal_Pickup_Purp_Inst
Material 3
: M_Shard_Portal_Cork
Thanks dude, all I need left is the wooden ramp/stair stuff and the running animation with the Port-A-Rift in his hand.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #696 on:
August 31, 2018, 06:52 »
The one you can build with?
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Blender + Linux User Here.
pulsebryan
Newbie
Posts: 2
Re: Fortnite
«
Reply #697 on:
September 01, 2018, 20:07 »
Quote from: Blenux on August 31, 2018, 06:52
The one you can build with?
Yes, looks like this
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #698 on:
September 01, 2018, 22:15 »
Quote from: pulsebryan on September 01, 2018, 20:07
Quote from: Blenux on August 31, 2018, 06:52
The one you can build with?
Yes, looks like this
Main Folder
: Content/Packages/PBW (L1, L2, L3 each with Wood - Brick - Metal etc)
Mesh
: PBW_W2_Floor
Material
: Wood_Level2_Static
Note: Animation for the building is material based, you won't find it in animation folder.
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Blender + Linux User Here.
Hobbert
Newbie
Posts: 1
Re: Fortnite
«
Reply #699 on:
September 03, 2018, 21:39 »
Wish I knew too, I really need the red knight skin
have you found anything yet?
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BattleDash
Jr. Member
Posts: 42
@BattleDashBR
Re: Fortnite
«
Reply #700 on:
September 03, 2018, 21:43 »
Quote from: Gildor on September 03, 2018, 13:47
Quote from: IAmBattleDashMC on September 03, 2018, 11:45
You're welcome Gildor
??
Lol i was bored so im remaking someone's name changer project and naming it after you
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #701 on:
September 04, 2018, 07:48 »
Quote from: Hobbert on September 03, 2018, 21:19
Hi there everybody,
For DrDisRespect's next youtube video im looking for a "red knight" model. But im not able to find the correct files in the paks. Is there anybody who could help me out?
Quote from: Hobbert on September 03, 2018, 21:39
Wish I knew too, I really need the red knight skin
have you found anything yet?
Mesh
: F_Med_Soldier_01
Textures
: TV32
Head
: Female_Commando_BR_BlackKnight_01
CID
: CID_033_Athena_Commando_F_Medieval
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Blender + Linux User Here.
longdick zdog
Newbie
Posts: 1
Re: Fortnite
«
Reply #702 on:
September 07, 2018, 22:31 »
Quote from: san on August 14, 2017, 02:03
Hi mate, with Umodel usually you don't need to extract the assets as Umodel internally can browse the assets and you can export from there. However in some case till the game is fully supported not all kind of assets can be exported. Hopefully we will get support for mesh export soon as the game has some awesome stuff.
http://i.imgur.com/3tS675z.jpg
Quote from: fefifochizzle on August 13, 2017, 12:33
Hey, san, I created an account here JUST to figure this exact thing out. I am able to extract the game assets using QuickBMS, but they are in uasset files. I only care about getting the audio from this. How were you able to extract the textures?
But how do I work my files I just want the skull trooper, really bad I cant get my files, please help me
-no caps next time please!
«
Last Edit: September 08, 2018, 07:23 by Blenux
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #703 on:
September 08, 2018, 07:23 »
You extract the files and open in 3ds max (actorX importer) or Blender (Befzz PSK Importer) and export out to require format you need, all information is in the first page of this
thread
and
FAQ
, if your looking for skin swapping, that isn't allowed on forum.
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Blender + Linux User Here.
BrillStick
Newbie
Posts: 2
Re: Fortnite
«
Reply #704 on:
September 08, 2018, 22:22 »
There is a new pak file named pakchunk1000 It might have a different aes key or something, I was wondering if anybody knows how to get inside it
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