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Author Topic: Fortnite  (Read 280511 times)
HumanDude
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Re: Fortnite
« Reply #420 on: June 18, 2018, 22:34 »

In Blender is there a certain way to attach backpacks to the character
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Asval
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Re: Fortnite
« Reply #421 on: June 18, 2018, 23:12 »

In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack
« Last Edit: June 18, 2018, 23:27 by Asval » Logged
HumanDude
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Re: Fortnite
« Reply #422 on: June 18, 2018, 23:42 »

The blockbuster emission textures for the face end up blurry when i apply them on the skin. Is there a way to make it sharper or am i doing something wrong.
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BattleDash
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Re: Fortnite
« Reply #423 on: June 19, 2018, 02:06 »

In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack

I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max?
I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected
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Asval
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Re: Fortnite
« Reply #424 on: June 19, 2018, 02:27 »

I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max?
I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected
using 3DS Max i don't know
for me if the backpack is attached to the bone, everything is moving when the model is animated
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neWaUA
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Re: Fortnite
« Reply #425 on: June 19, 2018, 19:37 »

anyone found the solution of this animation...?none of fire animation is working..  Cry
https://i.gyazo.com/8a967e0169e3548ca00744a3c665122c.png Huh?
« Last Edit: June 19, 2018, 20:17 by Gildor » Logged
Coubat
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Re: Fortnite
« Reply #426 on: June 19, 2018, 20:35 »

Anyone know where the French translations of the objects are?
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PXLPAT
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Re: Fortnite
« Reply #427 on: June 20, 2018, 01:05 »

Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console

Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ? Cheesy
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Juso3D
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Re: Fortnite
« Reply #428 on: June 20, 2018, 06:09 »

Hey guys,
I've getting this error since sunday, can anyone help me out I have no idea of what to do Sad  https://imgur.com/zle2rt3
Read First Post of this thread, and also the Encryption Thread.
« Last Edit: June 20, 2018, 06:13 by Blenux » Logged

Blender + Linux User Here.
lorp
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Re: Fortnite
« Reply #429 on: June 20, 2018, 06:41 »

Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ? Cheesy

not possible, just grab a filelist and then run something like codecompare to see what new files there are
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Gildor
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Re: Fortnite
« Reply #430 on: June 21, 2018, 17:29 »

Just in case posting information about new feature here. It is unrelated to Fortnite and UE4, it is "generic". Just posting here because not sure that there are many people who reads "Announcements" board.

http://www.gildor.org/smf/index.php/topic,6226.0.html

Edit: meanwhile I've cleaned up the thread. Now it's just 29 pages instead of almost 60.
« Last Edit: June 21, 2018, 18:34 by Gildor » Logged
PXLPAT
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Re: Fortnite
« Reply #431 on: June 21, 2018, 19:56 »

In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc
then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180
feel free to change some values to match what you need, this may vary depending on the backpack

can you send a list of the ID of quests? Cheesy
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Mr.Schlaubii
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Re: Fortnite
« Reply #432 on: June 21, 2018, 20:54 »

Can someone tell me what this is?
I try to open v4.4 whit umodel 788 and then that happens :

FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=788
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Gildor
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Re: Fortnite
« Reply #433 on: June 21, 2018, 21:06 »

Update your umodel again.
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Asval
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Re: Fortnite
« Reply #434 on: June 21, 2018, 22:10 »

can you send a list of the ID of quests? Cheesy
no id for quests

just search QuestBundle_S4_Week_ to get a list of all quests in the given week
open the .uasset file in a hex editor to see the quests list.
in UModel, search for the quest you want, ex: Quest_BR_Eliminate_Weapon_AssaultRifle
open the .uexp file of this quest to get its description, follow @xeh's steps to get its value.

for the difficulty: https://pastebin.com/Gdmt4rxX
they have recently changed some values and added new ones that i didn't have time to understand yet but those are the main ones
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