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Re: Fortnite
« Reply #420 on: June 18, 2018, 22:34 » |
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In Blender is there a certain way to attach backpacks to the character
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Asval#2291
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Re: Fortnite
« Reply #421 on: June 18, 2018, 23:12 » |
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In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180 feel free to change some values to match what you need, this may vary depending on the backpack
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« Last Edit: June 18, 2018, 23:27 by Asval »
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Re: Fortnite
« Reply #422 on: June 18, 2018, 23:42 » |
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The blockbuster emission textures for the face end up blurry when i apply them on the skin. Is there a way to make it sharper or am i doing something wrong.
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@BattleDashBR
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Re: Fortnite
« Reply #423 on: June 19, 2018, 02:06 » |
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In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180 feel free to change some values to match what you need, this may vary depending on the backpack I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max? I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected
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Asval#2291
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Re: Fortnite
« Reply #424 on: June 19, 2018, 02:27 » |
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I know how to attach the bones and stuff but do you know how to move backpacks in 3ds max? I select the mesh and try to move it and only half moves sometimes and gets super distorted even with all the bones selected
using 3DS Max i don't know for me if the backpack is attached to the bone, everything is moving when the model is animated
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Re: Fortnite
« Reply #426 on: June 19, 2018, 20:35 » |
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Anyone know where the French translations of the objects are?
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Re: Fortnite
« Reply #427 on: June 20, 2018, 01:05 » |
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if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ?
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Welcome to Gildor Forums
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Re: Fortnite
« Reply #428 on: June 20, 2018, 06:09 » |
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Hey guys, I've getting this error since sunday, can anyone help me out I have no idea of what to do https://imgur.com/zle2rt3 Read First Post of this thread, and also the Encryption Thread.
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« Last Edit: June 20, 2018, 06:13 by Blenux »
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Blender + Linux User Here.
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Re: Fortnite
« Reply #429 on: June 20, 2018, 06:41 » |
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Can one also add that the program recognizes new things and pulls out automatically so that you no longer have to search ? not possible, just grab a filelist and then run something like codecompare to see what new files there are
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Re: Fortnite
« Reply #430 on: June 21, 2018, 17:29 » |
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Just in case posting information about new feature here. It is unrelated to Fortnite and UE4, it is "generic". Just posting here because not sure that there are many people who reads "Announcements" board.http://www.gildor.org/smf/index.php/topic,6226.0.htmlEdit: meanwhile I've cleaned up the thread. Now it's just 29 pages instead of almost 60.
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« Last Edit: June 21, 2018, 18:34 by Gildor »
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Re: Fortnite
« Reply #431 on: June 21, 2018, 19:56 » |
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In Blender is there a certain way to attach backpacks to the character
you have to attach the backpack to the bone named spine_04 from the body ofc then, Rotation X: 90 / Rotation Y: 0 / Rotation Z: 180 feel free to change some values to match what you need, this may vary depending on the backpack can you send a list of the ID of quests?
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Re: Fortnite
« Reply #432 on: June 21, 2018, 20:54 » |
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Can someone tell me what this is? I try to open v4.4 whit umodel 788 and then that happens :
FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=D:\Fortnite Game\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=788
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Re: Fortnite
« Reply #433 on: June 21, 2018, 21:06 » |
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Update your umodel again.
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Asval#2291
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Re: Fortnite
« Reply #434 on: June 21, 2018, 22:10 » |
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can you send a list of the ID of quests? no id for quests just search QuestBundle_S4_Week_ to get a list of all quests in the given week open the .uasset file in a hex editor to see the quests list. in UModel, search for the quest you want, ex: Quest_BR_Eliminate_Weapon_AssaultRifleopen the .uexp file of this quest to get its description, follow @xeh's steps to get its value. for the difficulty: https://pastebin.com/Gdmt4rxXthey have recently changed some values and added new ones that i didn't have time to understand yet but those are the main ones
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