Gildor's Forums

Author Topic: Fortnite  (Read 554675 times)
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: Fortnite
« Reply #450 on: June 24, 2018, 17:56 »

I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.
Logged
axel578
Newbie
*
Posts: 4


View Profile
Re: Fortnite
« Reply #451 on: June 24, 2018, 23:49 »

thanks again  Gildor Smiley
Logged
mirzu42
Newbie
*
Posts: 12


View Profile
Re: Fortnite
« Reply #452 on: June 25, 2018, 00:31 »


anyone know how i can find the values of challenges that doesent have the number after the desc.
Logged
XchickenXslayerX
Newbie
*
Posts: 13


View Profile
Re: Fortnite
« Reply #453 on: June 25, 2018, 19:16 »

Heyy, where can you find the map? I know it is discussed once, but I cant find that threat
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: Fortnite
« Reply #454 on: June 25, 2018, 19:33 »

Heyy, where can you find the map? I know it is discussed once, but I cant find that threat
Map data in .umap files.
Logged
PXLPAT
Newbie
*
Posts: 15


View Profile
Re: Fortnite
« Reply #455 on: June 25, 2018, 20:45 »

I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.

how do I get it out that I only get .uasset files from the .Pak?

I use the command:

umodel -aes = 0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a -game = ue4.19 -path = "C: \ Users \ Phil \ Desktop \ Fortnite" export * .uasset -out = "C: \ Users \ Phil \ Desktop \ Umodel \ Umodel \ pakchunk0_s4- Windows client "
pause

However, I only get that: .tga &. mat no .uasset Sad
maybe someone has a solution?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: Fortnite
« Reply #456 on: June 25, 2018, 21:15 »

Your command is strange, I think you incorrectly copy-pasted it. For example, "export" command requires a minus sign before it. And you have lots of spaces.

However, you can't save uasset files from pak using umodel's command line anyway.
Logged
micropwnd
Newbie
*
Posts: 1


View Profile
Re: Fortnite
« Reply #457 on: June 25, 2018, 22:31 »

I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Logged
weeco
Newbie
*
Posts: 3


View Profile
Re: Fortnite
« Reply #458 on: June 26, 2018, 13:41 »

Can someone explain how I can extract stats data like weapon stats (Name, Rarity, DPS, Damage, Fire Rate, Reload time and so on for each rarity)?
Logged
XchickenXslayerX
Newbie
*
Posts: 13


View Profile
Re: Fortnite
« Reply #459 on: June 26, 2018, 16:14 »

I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #460 on: June 26, 2018, 17:39 »

I've seen these super high resolution 8k maps floating around the web like this. https://puu.sh/ALEDM/4127bb70d3.jpg

Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?
Athena\HUD\MiniMap\MiniMapAthena.uasset
Logged

Blender + Linux User Here.
Juso3D
Moderator
Hero Member
*****
Posts: 909


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #461 on: June 27, 2018, 12:34 »

*Update 4.5 uses same AES Key, and game now has version 7 pak file...
Logged

Blender + Linux User Here.
BattleDash
Jr. Member
**
Posts: 42


@BattleDashBR


View Profile
Re: Fortnite
« Reply #462 on: June 27, 2018, 13:31 »

Has anyone else heard the new rocket sound files... im so creeped out
Rocket is code named 'Geode"
Search for "Geode_Tear" and export all those sound falls... omfg

theres sounds for a freaking giant laser exploding something
and klaxxon alarms and everything
theres like 50 files

EDIT: omfg servers went online the second my update finished
« Last Edit: June 27, 2018, 13:33 by IAmBattleDashMC » Logged
javier1734
Newbie
*
Posts: 14


View Profile
Re: Fortnite
« Reply #463 on: June 27, 2018, 17:43 »

How can I change the pak version? And how can i see the cality, damage... of the items in the game? Undecided Undecided
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7957



View Profile WWW
Re: Fortnite
« Reply #464 on: June 27, 2018, 17:44 »

This is no longer required, just use recent umodel.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS