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Topic: Fortnite (Read 554721 times)
Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #450 on:
June 24, 2018, 17:56 »
I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.
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axel578
Newbie
Posts: 4
Re: Fortnite
«
Reply #451 on:
June 24, 2018, 23:49 »
thanks again Gildor
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mirzu42
Newbie
Posts: 12
Re: Fortnite
«
Reply #452 on:
June 25, 2018, 00:31 »
anyone know how i can find the values of challenges that doesent have the number after the desc.
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XchickenXslayerX
Newbie
Posts: 13
Re: Fortnite
«
Reply #453 on:
June 25, 2018, 19:16 »
Heyy, where can you find the map? I know it is discussed once, but I cant find that threat
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #454 on:
June 25, 2018, 19:33 »
Quote from: XchickenXslayerX on June 25, 2018, 19:16
Heyy, where can you find the map? I know it is discussed once, but I cant find that threat
Map data in .umap files.
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PXLPAT
Newbie
Posts: 15
Re: Fortnite
«
Reply #455 on:
June 25, 2018, 20:45 »
Quote from: Gildor on June 24, 2018, 17:56
I've uploaded new UModel build. In addition to other changes (see readme.txt or main UE4 thread, if you're interested) - I've temporarily disabled crash when pak file version is higher than maximal supported in umodel, so you should be able to open Fortnite files without any patches.
how do I get it out that I only get .uasset files from the .Pak?
I use the command:
umodel -aes = 0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a -game = ue4.19 -path = "C: \ Users \ Phil \ Desktop \ Fortnite" export * .uasset -out = "C: \ Users \ Phil \ Desktop \ Umodel \ Umodel \ pakchunk0_s4- Windows client "
pause
However, I only get that: .tga &. mat no .uasset
maybe someone has a solution?
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #456 on:
June 25, 2018, 21:15 »
Your command is strange, I think you incorrectly copy-pasted it. For example, "export" command requires a minus sign before it. And you have lots of spaces.
However, you can't save uasset files from pak using umodel's command line anyway.
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micropwnd
Newbie
Posts: 1
Re: Fortnite
«
Reply #457 on:
June 25, 2018, 22:31 »
I've seen these super high resolution 8k maps floating around the web like this.
https://puu.sh/ALEDM/4127bb70d3.jpg
Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
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weeco
Newbie
Posts: 3
Re: Fortnite
«
Reply #458 on:
June 26, 2018, 13:41 »
Can someone explain how I can extract stats data like weapon stats (Name, Rarity, DPS, Damage, Fire Rate, Reload time and so on for each rarity)?
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XchickenXslayerX
Newbie
Posts: 13
Re: Fortnite
«
Reply #459 on:
June 26, 2018, 16:14 »
Quote from: micropwnd on June 25, 2018, 22:31
I've seen these super high resolution 8k maps floating around the web like this.
https://puu.sh/ALEDM/4127bb70d3.jpg
Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?
Logged
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #460 on:
June 26, 2018, 17:39 »
Quote from: XchickenXslayerX on June 26, 2018, 16:14
Quote from: micropwnd on June 25, 2018, 22:31
I've seen these super high resolution 8k maps floating around the web like this.
https://puu.sh/ALEDM/4127bb70d3.jpg
Does anyone have any idea how those are being generated or how you might go about it? I'm able to find the in game map image but it only has a resolution of 2048x2048. I've also noted that people are already finding the map from patch 4.5 which isn't public yet, has someone found where those files are located?
Where do you find the one with 2048x2048 resolution?
Athena\HUD\MiniMap\MiniMapAthena.uasset
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #461 on:
June 27, 2018, 12:34 »
*Update 4.5 uses same AES Key, and game now has version 7 pak file...
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Blender + Linux User Here.
BattleDash
Jr. Member
Posts: 42
@BattleDashBR
Re: Fortnite
«
Reply #462 on:
June 27, 2018, 13:31 »
Has anyone else heard the new rocket sound files... im so creeped out
Rocket is code named 'Geode"
Search for "Geode_Tear" and export all those sound falls... omfg
theres sounds for a freaking giant laser exploding something
and klaxxon alarms and everything
theres like 50 files
EDIT: omfg servers went online the second my update finished
«
Last Edit: June 27, 2018, 13:33 by IAmBattleDashMC
»
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javier1734
Newbie
Posts: 14
Re: Fortnite
«
Reply #463 on:
June 27, 2018, 17:43 »
How can I change the pak version? And how can i see the cality, damage... of the items in the game?
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #464 on:
June 27, 2018, 17:44 »
This is no longer required, just use recent umodel.
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