March 29, 2024, 11:28
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: GearGame.xxx GOW3 retail won't decompress with decompress.exe  (Read 3909 times)
goodygumdrops
Newbie
*
Posts: 5


View Profile
« on: June 07, 2012, 04:22 »

Hi

GearGame.xxx won't decompress with decompress.exe, it just throws an error Sad


BETA package decompresses without issues.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: June 07, 2012, 09:12 »

I have exactly the same error message on GearGame.xxx file. Where did you get this file? On this forum or from the retail game? I'm asking that because it looks like our files are identical, but my file is not from retail game - I have no retail files at all. Probably the file is damaged, because the problem is a single place in package, everything else extracted fine.
Logged
goodygumdrops
Newbie
*
Posts: 5


View Profile
« Reply #2 on: June 11, 2012, 18:50 »

Was from GOW3 retail ISO, I can confirm that both BETA builds of the file work but this one doesn't seem to be working Sad
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: September 18, 2012, 11:53 »

The same error appears with XBox360 version of Borderlands 2, with startup.xxx file. I've checked this crash. It looks like either this is a bug in mspack library (umodel uses it to decompress MS LZX format), or MS has extended LZX format with a new features, which are not supported by mspack.

Some technical details: LZX stored all information inside data blocks. Each block has type identifier. mspack has support for block types 1, 2 and 3, while decompression is failed when the block of type 5 appears.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #4 on: October 16, 2012, 12:00 »

I've fixed this error. That was a bug in mspack library which I use to decode LZX compression.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS