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Author Topic: Help for exporting StaticMesh  (Read 2748 times)
IceBrick
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Help for exporting StaticMesh
« on: June 24, 2013, 07:37 »

Hi, I'm using umodel to export the upk packages from a game developed by UE3.
The SkeletonMesh, Animation, and Texture are exported OK, but I can't export the StaticMesh

The log is:
==========================================================================

Found 1 game files (0 skipped)
Loading package: SC_ZhuMoZhen01_BiXi01_K.upk Ver: 636/403 Engine: 5694 Names: 61
 Exports: 6 Imports: 20 Game: 8000
Loading AnimSet BiXi01 from package SC_ZhuMoZhen01_BiXi01_K.upk
Loading MaterialInstanceConstant SC_ZhuMoZhen01_BiXi01_001_M from package SC_Zhu
MoZhen01_BiXi01_K.upk
check for SC_BiXi01_001 in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_001) was not found
check for SC_BiXi01_001_NRM in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_001_NRM) was not found
check for Detail_Stone_02 in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_COM_Detailmaps001_T.Detail_Stone_02) was not found
check for SC_BiXi01_001_SPEC in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_001_SPEC) was not found
check for M_JiChu_001 in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_Common_Material001_M.M_JiChu_001) was not found
Loading MaterialInstanceConstant SC_ZhuMoZhen01_BiXi01_002_M from package SC_Zhu
MoZhen01_BiXi01_K.upk
check for SC_BiXi01_002 in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_002) was not found
check for SC_BiXi01_002_NRM in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_002_NRM) was not found
check for SC_BiXi01_002_SPEC in SC_ZhuMoZhen01_BiXi01_K
WARNING: Import(SC_ZhuMoZhen01_BiXi01_T.SC_BiXi01_002_SPEC) was not found
Loading StaticMesh3 SC_ZhuMoZhen01_BiXi01_001 from package SC_ZhuMoZhen01_BiXi01
_K.upk
******** SC_ZhuMoZhen01_BiXi01_K.upk ********
*** ERROR: Trying to allocate 403701760 bytes
appMalloc:size=403701760 <- FArray::Empty:50462720 x 8 <- TArray::SerializeSimpl
e <- FStaticMeshSection3<< <- TArray::Serialize:0/1 <- FStaticMeshLODModel<< <-
TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'SC_Zh
uMoZhen01_BiXi01_K.SC_ZhuMoZhen01_BiXi01_001', pos=AD42, ver=636/403, game=8000
<- UObject::EndLoad <- LoadWholePackage:SC_ZhuMoZhen01_BiXi01_K <- Main
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Gildor
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Re: Help for exporting StaticMesh
« Reply #1 on: June 24, 2013, 13:04 »

Hi, I'm using umodel to export the upk packages from a game developed by UE3.
Hi, what's the game exactly?
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IceBrick
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Re: Help for exporting StaticMesh
« Reply #2 on: June 24, 2013, 13:37 »

Quote
Hi, I'm using umodel to export the upk packages from a game developed by UE3.
Hi, what's the game exactly?

Hi, I'm using umodel to export the upk packages from a game developed by UE3.
Hi, what's the game exactly?

It's a Chinese online games, 流星蝴蝶剑Online,http://lx.9you.com/web_v5/index_top.html

The attachment is one StaticMesh upk.

Thanks.

[вложение удалено Администратором]
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Gildor
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Re: Help for exporting StaticMesh
« Reply #3 on: June 24, 2013, 13:40 »

Sorry, I'm not supporting every asian game because they're very similar to each other. Plus, http://www.gildor.org/smf/index.php/topic,1888.0.html
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IceBrick
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Re: Help for exporting StaticMesh
« Reply #4 on: June 24, 2013, 15:03 »

Sorry, I'm not supporting every asian game because they're very similar to each other. Plus, http://www.gildor.org/smf/index.php/topic,1888.0.html

It's OK!
Thanks very much for your umodel, it has gave me great help!. Smiley
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