Gildor's Forums

Author Topic: My Hero's One Justice  (Read 2177 times)
venturion
Jr. Member
**
Posts: 76


View Profile
My Hero's One Justice
« on: October 27, 2018, 07:00 »

https://store.steampowered.com/app/748360/MY_HERO_ONES_JUSTICE/

4.18 Override



Skeletal:yes
Static:yes
Animation:yes
Texture:yes
Logged
HumanDude
Newbie
*
Posts: 6


View Profile
Re: My Hero's One Justice
« Reply #1 on: November 02, 2018, 02:58 »

Only problem im having is all the models appear to be glowing pure white so i can't see the original textures on the model.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7815



View Profile WWW
Re: My Hero's One Justice
« Reply #2 on: November 02, 2018, 03:10 »

Press Ctrl+G, it will disable shaders and use simple diffuse texture.
Logged
firestar
Newbie
*
Posts: 5


meme existing person


View Profile WWW
Re: My Hero's One Justice
« Reply #3 on: November 25, 2018, 03:01 »

I'm trying to get the models for One's Justice too. But I extracted them from the .paks and the file format is stuck at .uasset. I tried using umodel to extract them from the .uasset but it says the files are unversioned and I don't know the right version.

How did you get those models working?

By the way, I used quickbms to extract the .pak, since it was unencrypted. Quickbms was easier to handle.
Logged

I am a slightly experienced ripper. Ask me for the RWBY Grimm Eclipse models!
firestar
Newbie
*
Posts: 5


meme existing person


View Profile WWW
Re: My Hero's One Justice
« Reply #4 on: November 25, 2018, 03:03 »

wait nvm the top post had the answer
Logged

I am a slightly experienced ripper. Ask me for the RWBY Grimm Eclipse models!
Unari
Newbie
*
Posts: 3



View Profile
Re: My Hero's One Justice
« Reply #5 on: October 27, 2019, 15:06 »

Hey everyone, i was wondering is sound extraction was possible? I've loaded the game in Umodel more than a few times with "Sound" enabled, and it's not extracting anything.
« Last Edit: October 28, 2019, 04:45 by Unari » Logged
09williamsad
Sponsor
Newbie
*
Posts: 17



View Profile WWW
Re: My Hero's One Justice
« Reply #6 on: October 29, 2019, 00:38 »

Hey everyone, i was wondering is sound extraction was possible? I've loaded the game in Umodel more than a few times with "Sound" enabled, and it's not extracting anything.

According to the hex data the UEXP files in the HeroGame\Content\Sound directory are a kind of ACB
"StreamAwbTocWork StreamAwbAfs2Header ACB Format/PC Ver.1.30.00".

Process:
1. Use Umodel or QuickBMS with the Unreal Tournament 4 script to extract the UEXP
2. Unpack the UEXP using VGMToolbox in its "Common Archives" section https://sourceforge.net/projects/vgmtoolbox/
3. This gets .bin files which can be extracted to HCA using VGMToolbox's HCA extractor in the "Streams" section
4. The HCA can then be converted to wav using any of the below tools:
Foobar with VGMStream http://www.foobar2000.org/download http://www.foobar2000.org/components/view/foo_input_vgmstream
Thealexbarney's VGAudio https://github.com/Thealexbarney/VGAudio
Nyagamon's HCADecoder https://github.com/Nyagamon/HCADecoder

However this process does not get useful file names.
« Last Edit: October 29, 2019, 00:40 by 09williamsad » Logged

Loads of assets I have ripped/extracted tinyurl.com/09williamsadLinks
Gildor
Administrator
Hero Member
*****
Posts: 7815



View Profile WWW
Re: My Hero's One Justice
« Reply #7 on: October 29, 2019, 10:57 »

1. Use Umodel or QuickBMS with the Unreal Tournament 4 script to extract the UEXP
This could be done with "Save packages" option in UModel's UI.
Logged
RedBear
Full Member
***
Posts: 150


View Profile
Re: My Hero's One Justice
« Reply #8 on: February 21, 2020, 16:34 »

Does anyone know how to fix mesh deformation when applying animations?
Umodel deforms the mesh when loading animations (as in the first picture of the first post).
Perhaps there is some way to avoid this?
Logged
Jihyun
Newbie
*
Posts: 4


View Profile
Re: My Hero's One Justice
« Reply #9 on: February 23, 2020, 14:58 »

Character modeling is strange.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS