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Author Topic: Jump Force  (Read 6365 times)
MarioSonicU
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Jump Force
« on: February 12, 2019, 20:49 »

The game is out early for those who own the Ultimate Edition

Game tested with UE4.19 Skel, Stat, and Tex all supported. As well as Anims...well, sort of. The Fighting animations uses "J5BinderAsset" rather that "AnimSequence". But the animations for the area movement work well enough.
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MarioSonicU
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Re: Jump Force
« Reply #1 on: February 12, 2019, 21:17 »

Here's the animation file extracted using extract.exe

https://mega.nz/#!G0QQXaLK!llGn2oWTKMECmysZdGfXsXwc-yX5MCNMEeUO8zoxroQ
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atheos
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Re: Jump Force
« Reply #2 on: February 12, 2019, 23:17 »

Is there an AES key?
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Darko
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Re: Jump Force
« Reply #3 on: February 12, 2019, 23:31 »

Is there an AES key?

Nope
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atheos
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Re: Jump Force
« Reply #4 on: February 13, 2019, 00:20 »

1 more question. How did you view more than one object at once?
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MarioSonicU
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Re: Jump Force
« Reply #5 on: February 13, 2019, 00:49 »

1 more question. How did you view more than one object at once?
By simply tagging a mesh, and then tag the next one (Ctrl+T)
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AstroStormz
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Re: Jump Force
« Reply #6 on: February 13, 2019, 02:12 »

sadly gildor is not interested in making animations work for this.
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F
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Re: Jump Force
« Reply #7 on: February 13, 2019, 04:05 »

Oh shit. Time to go download it.


1 more question. How did you view more than one object at once?
By simply tagging a mesh, and then tag the next one (Ctrl+T)

Didn't work for me. Feelsbadman.
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Demonslayerx8
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Re: Jump Force
« Reply #8 on: February 13, 2019, 04:55 »

apparently those animation files has vertex morph/blend shapes for the face models.
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TheCreepsAreReal
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UModel Morph Target Extraction? - Jump Force
« Reply #9 on: February 13, 2019, 18:35 »

As many of you may know, Jump Force was released for those who had purchased the Ultimate Edition of the game earlier. Upon looking into the files, I had noticed that the meshes do not have any facial bones, but they do use morph targets instead. Is there any way to extract these morph targets?
« Last Edit: February 13, 2019, 19:26 by Blenux » Logged
Gildor
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Re: UModel Morph Target Extraction? - Jump Force
« Reply #10 on: February 13, 2019, 18:57 »

Morph targets aren't supported.
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TheCreepsAreReal
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Re: UModel Morph Target Extraction? - Jump Force
« Reply #11 on: February 13, 2019, 19:38 »

Morph targets aren't supported.

Ah, I see. Are there any plans on them being supported in the near future?
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Gildor
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Re: UModel Morph Target Extraction? - Jump Force
« Reply #12 on: February 13, 2019, 19:40 »

I have such plans, but not for near future. And the only file format which supports morphs is glTF (I'm not taking into account fbx which I'm not going to support at all).
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Kaito.shion
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Re: UModel Morph Target Extraction? - Jump Force
« Reply #13 on: February 18, 2019, 02:42 »

Someone knows where the folder is to see the models of the characters as in the photo that was shown
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amestrisx
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Jump force
« Reply #14 on: February 19, 2019, 05:02 »

it seems that Umodel works with 4.19 version but i cant export the animations and osme textures arent show correctly, i cant upload a file because as i said i cant export the files
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