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Author Topic: Dragon Ball Z : Kakarot  (Read 2372 times)
Blenux
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Dragon Ball Z : Kakarot
« on: January 17, 2020, 17:07 »

Game Version: UE4.21
Working: Static Meshes, Skeleton Meshes, Textures.
Partial Working: Some Animations will crash umodel.





Code:
MapTypeName: unknown type 'SetProperty'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C000A_AreaMovement_Cut.C000A_AreaMovement_Cut', pos=5981, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:C000A_AreaMovement_Cut <- Load:22/10534 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1163

« Last Edit: January 17, 2020, 20:39 by Blenux » Logged

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Krazze
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Re: Dragon Ball Z : Kakarot
« Reply #1 on: January 17, 2020, 18:06 »

The animations are not working?, I had some mins to test and at least was working for 1 model...need to check it better.

https://i.gyazo.com/af6d6cdb674d5dd29d7073ca96ec7368.mp4
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Blenux
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Re: Dragon Ball Z : Kakarot
« Reply #2 on: January 17, 2020, 18:10 »

...need to check it better.

.....
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Krazze
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Re: Dragon Ball Z : Kakarot
« Reply #3 on: January 17, 2020, 18:19 »

...need to check it better.

.....

Yeah yeah sorry, lol I was happy cuz I only had time for do a test (It's the first model on the folders) and was working...XD
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Pentium
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Re: Dragon Ball Z : Kakarot
« Reply #4 on: January 19, 2020, 21:14 »

What about sounds?
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A_Harmless_Kitten
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Re: Dragon Ball Z : Kakarot
« Reply #5 on: January 20, 2020, 00:41 »

Any updates on this,  I am trying to access the base Kamehameha animation and from what I can tell it is one of the ones affected by this  Undecided
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #6 on: January 20, 2020, 09:47 »

Currently I'm too busy to work on umodel.
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A_Harmless_Kitten
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Re: Dragon Ball Z : Kakarot
« Reply #7 on: January 21, 2020, 07:17 »

Currently I'm too busy to work on umodel.

Oh no worries. I get that! Thanks for the update though!  Smiley I'll keep tinkering and see if I can figure something out.
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Pentium
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Re: Dragon Ball Z : Kakarot
« Reply #8 on: January 22, 2020, 02:11 »

exporting audio (voices and music) is is what interests me so if someone will figure out it please DM me about it  Smiley
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Blazingapple6423
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Re: Dragon Ball Z : Kakarot
« Reply #9 on: January 22, 2020, 05:30 »

music and sounds are not in the game paks, they are in a folder with some .awb files
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Pentium
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Re: Dragon Ball Z : Kakarot
« Reply #10 on: January 22, 2020, 15:21 »

music and sounds are not in the game paks, they are in a folder with some .awb files
Can't find inbattle lines, maybe they actually packed in uasset files? Not every uasset file have his awb verison... Now i'm thinking... It seems to me that someone forgot to delete some of unencrypted files Smiley
« Last Edit: January 22, 2020, 15:25 by Pentium » Logged
Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #11 on: January 26, 2020, 00:55 »

Code:
MapTypeName: unknown type 'SetProperty'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C000A_AreaMovement_Cut.C000A_AreaMovement_Cut', pos=5981, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:C000A_AreaMovement_Cut <- Load:22/10534 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1163
Give me the sample file with such error, please. I'll take a look.
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godskin
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Re: Dragon Ball Z : Kakarot
« Reply #12 on: January 26, 2020, 20:08 »

Code:
MapTypeName: unknown type 'SetProperty'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C000A_AreaMovement_Cut.C000A_AreaMovement_Cut', pos=5981, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:C000A_AreaMovement_Cut <- Load:22/10534 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1163
Give me the sample file with such error, please. I'll take a look.

HERE 1 GB : https://drive.google.com/file/d/1VFfd3VIU2L0yNxtFt0zCRfO1C2nZl6-m/view?usp=sharing
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #13 on: January 26, 2020, 20:42 »

It crashes with 1Gb file??
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godskin
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Re: Dragon Ball Z : Kakarot
« Reply #14 on: January 26, 2020, 21:06 »

It crashes with 1Gb file??

yes
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