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Author Topic: [UE4] Hunter's Arena: Legends  (Read 2669 times)
george_sears
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« on: February 09, 2020, 21:52 »

https://store.steampowered.com/app/1061100/Hunters_Arena_Legends/

CBT Client is fully compatible with UModel. UE v4.22
« Last Edit: February 10, 2020, 09:06 by Gildor » Logged
Skykila
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« Reply #1 on: February 10, 2020, 12:13 »

Can anyone share a client?
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I have the simplest tastes. I am always satisfied with the best.
Oscar Wilde
george_sears
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« Reply #2 on: February 10, 2020, 15:47 »

Can anyone share a client?

https://mega.nz/#F!xeJ2FSrD!b6lCoERD7esushf6jj0Xmg
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Skykila
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« Reply #3 on: February 10, 2020, 20:39 »


Many thanks!
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I have the simplest tastes. I am always satisfied with the best.
Oscar Wilde
WollieWoltaz
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« Reply #4 on: February 10, 2020, 20:42 »

@george_sears 

Thanks for sharing the client, appreciate it. I thought the CBT Result Announcement were on Feb 18? How did you managed to get the client already?
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george_sears
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« Reply #5 on: February 11, 2020, 03:00 »

@george_sears 

Thanks for sharing the client, appreciate it. I thought the CBT Result Announcement were on Feb 18? How did you managed to get the client already?

There are CBT key giveaways everywhere, friend informed me about the one on MMORPG.COM
Got one when there was 150 left.
Not interested in this game in any way, took a look out of curiosity.
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temsame
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« Reply #6 on: August 04, 2021, 15:21 »

the game has full released someday ago , most of the assets can be loaded normally but some of them spit this error and its really annoying


* feswa.jpg (451.82 KB, 1197x543 - viewed 184 times.)
« Last Edit: August 04, 2021, 15:32 by temsame » Logged
spiritovod
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« Reply #7 on: August 05, 2021, 02:26 »

@temsame: Try this build, it should be able to open separate assets - though batch operations will be broken anyway.
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temsame
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« Reply #8 on: August 05, 2021, 03:26 »

@temsame: Try this build, it should be able to open separate assets - though batch operations will be broken anyway.

yet another error pops up :/

Access violation (C0000005) at umodel_unicode.exe+0xCDD8E
UnPackage::LoadNameTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Table/FDTItemActorSoundInfo.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Table/FDTItemActorSoundInfo.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Inventory/InventoryItemBase.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprints/Inventory/InventoryItemBase.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/PlayerState/IWHPlayerState.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprints/PlayerState/IWHPlayerState.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/Utilities/WHGameFunctionLibrary.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprints/Utilities/WHGameFunctionLibrary.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprints/InteractionActor/BP_InteractionProp.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprints/InteractionActor/BP_InteractionProp.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /ProjectWH/Content/SpawnedGoldBox.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /ProjectWH/Content/SpawnedGoldBox.uasset <- ScanContent <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey: key=80000061, down=1 <- VisualizerLoop <- Main: umodel_build=1562 based
« Last Edit: August 05, 2021, 03:53 by temsame » Logged
spiritovod
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« Reply #9 on: August 05, 2021, 16:07 »

@temsame: I said that batch operations will be broken anyway (find animations is one of them). Add animations manually via append option.
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temsame
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« Reply #10 on: August 05, 2021, 18:24 »

@temsame: I said that batch operations will be broken anyway (find animations is one of them). Add animations manually via append option.

it happen when i did that , only player char "Ara" have this problem atm , i guess i will just give up Cheesy
thanks for ur time and ur tools
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zxhxy
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« Reply #11 on: March 02, 2022, 12:36 »

Files cannot be opened using the latest version of UModel or a specially built UModel

@Spiritovod Can you help me see what the problem is?


* 202232-163203.png (53.69 KB, 977x507 - viewed 86 times.)
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spiritovod
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« Reply #12 on: March 04, 2022, 20:49 »

@zxhxy: This game is using 4.26 for at least half a year already, judging by posts above. Anyway, my post above is still valid, specific build is recommended for the game (either linked in my post above or "materials" one from this topic), without using batch operations.
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zxhxy
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« Reply #13 on: March 06, 2022, 07:17 »

@zxhxy: This game is using 4.26 for at least half a year already, judging by posts above. Anyway, my post above is still valid, specific build is recommended for the game (either linked in my post above or "materials" one from this topic), without using batch operations.
Thank you for your help
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