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Author Topic: Tales of Arise  (Read 15851 times)
spiritovod
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Tales of Arise
« on: September 10, 2021, 19:41 »

Game: Tales of Arise (steam page)
UE4 version: 4.20
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1571 at the moment). All characters' and some other materials are custom.

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For viewing custom materials use specific build (link, updated) - it will require game specific override option for every supported game (Unreal engine 4 -> Game Name). If you're a newcomer, check this post before launching the build. Currently only diffuse and normal maps improvements are supported. It doesn't affect export in any way, but for more convenient previewing image in the viewer and actual export may differ for some games (export will be the same as in official builds, like intended by games).

Notes and known issues for included UE5 build are available in this topic. Usual "materials" build can export vertex normals to psk thanks to floxay (more info here) and also export morph targets to gltf thanks to oscateexor.

This build currently supports the following games: Tales of Arise, Final Fantasy VII: First Soldier, The Idolmaster: Starlit Season, Blue Protocol, The Walking Dead Onslaught, Psychonauts 2, Blade & Soul 2, eFootball 2022, Big Rumble Boxing: Creed Champions, Path of Titans, Will To Live Online, The Caligula Effect 2, It Takes Two, Fracked, Hyper Front, Ready or Not, The King of Fighters XV, Shadow Warrior 3 / Trek to Yomi / Evil West, Chocobo GP, Ghostwire: Tokyo, Just Cause: Mobile, Tower of Fantasy, The Machines Arena, Dungeon Defenders series (UE4 games only), The Quarry / The Dark Pictures Anthology: The Devil In Me, Uncharted Waters Origin, DNF Duel, Wuthering Waves, Kena: Bridge of Spirits, XCOM: Chimera Squad, XCOM 2: War of the Chosen, Summoners Kingdom, Stray, Thymesia, Divine Knockout, Zhu Xian World, Rogue Company, Crystal of Atlan, Mons Land, Grounded, Deathverse: Let it Die, The Outlast Trials, Calabiyau, Battlefield Mobile, Hyenas, The Division Resurgence, Star Wars: Hunters, Killing Floor 2, Dragon Quest Treasures, Hellblade: Senua's Sacrifice / One Piece Odyssey, M.A.R.S., Century: Age of Ashes, Leisure Suit Larry: Box Office Bust, Hi-Fi Rush, Blood Bowl 3, Kingdom Hearts III


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« Last Edit: May 23, 2023, 05:25 by spiritovod » Logged
raziel2001au
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Re: Tales of Arise
« Reply #1 on: September 13, 2021, 13:37 »

Thanks for this, it's exactly what I was looking for. I do find them using 4.20 a little strange given that PS5/Series X initial support only got added in 4.25, but I guess it is what it is.
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temsame
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Re: Tales of Arise
« Reply #2 on: September 15, 2021, 14:39 »

too bad texture wont load on models , big waste of time Sad
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spiritovod
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Re: Tales of Arise
« Reply #3 on: November 17, 2021, 23:10 »

Specific build for viewing custom materials added to the first post. Note that it's not totally correct representation of them, but it's more convenient than just gray colors.
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CosmicDreams
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Re: Tales of Arise
« Reply #4 on: November 25, 2021, 00:48 »

Specific build for viewing custom materials added to the first post. Note that it's not totally correct representation of them, but it's more convenient than just gray colors.
Is there a command line way to load this game with the specific override needed for the custom build? i use batch scripts to load different games
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spiritovod
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Re: Tales of Arise
« Reply #5 on: November 25, 2021, 01:12 »

@CosmicDreams: Yes, you can do it with "-game=tag" argument, see available tags with "-taglist".
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incantagames
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Re: Tales of Arise
« Reply #6 on: April 16, 2023, 08:40 »

For viewing custom materials use specific build (link, updated) - it will require game specific override option for every supported game (Unreal engine 4 -> Game Name).

@spiritovod is there source available for your modified build? I'm trying to support a game I packaged myself with UE5 EA2 to recover a lost asset (because I didn't use version control for this project for some reason), but this build is giving me an error when trying to load the project:

Quote
ERROR: Unable to locate chunk of type 5
FIOStoreFileSystem::CreateReaderForChunk <- FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: C:\Users\seese\Downloads\MissionMonster-v3\MissionMonster/GilbertTheGourd/Content/Paks/GilbertTheGourd-Windows.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=C:\Users\seese\Downloads\MissionMonster-v3\MissionMonster <- Main: umodel_build=1579 based fix19

I'm using the umodel_materials_ue5.exe executable, Unreal engine 4 in the first drop down for game detection, and Unreal engine 5 (early access) in the second drop down. The error shows up before UModel finishes loading.
« Last Edit: April 16, 2023, 08:44 by incantagames » Logged
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