Game: Maneater (
EGS page)
UE4 version: 4.21 (skeletal meshes + textures) / 4.23 (static meshes)
All works fine - including meshes, textures and animations - with the latest umodel build (1387 at the moment).
Update: The game is using weird approach - skeletal meshes and textures are 4.21 compatible, while static meshes are 4.23 compatible. So, if you want to load a static mesh, disable all options except "static mesh" on umodel startup, then open it as 4.23 asset, otherwise you'll get "Virtual textures are not supported" error, since umodel will try to load linked textures with different version. Not sure how it works from the engine side though, probably through custom modifications.
Sample of static mesh with textures and materials:
link