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Author Topic: Maneater  (Read 389 times)
spiritovod
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Maneater
« on: September 26, 2020, 22:30 »

Game: Maneater (EGS page / steam page)
UE4 version: 4.21/23 (old version) / 4.25 (current version)

Old version works fine - including meshes, textures and animations - with the latest umodel build (1387 at the moment).
Current version also works fine with the latest umodel build (1548 at the moment). Some materials are custom. Also, some animations are working properly only in "force mesh translation" retargeting mode, which can be switched with Ctrl+R.

Info for current version only:
Microsoft Store version is using "frozen index" pak format, unsupported by umodel. You need to extract assets first with official unrealpak tool from 4.25 engine - for example, you can grab it from this topic ("Alternative tools for paks" section).

Info for old version only:
The game is using weird approach - skeletal meshes and textures are 4.21 compatible, while static meshes are 4.23 compatible. So, if you want to load a static mesh, disable all options except "static mesh" on umodel startup, then open it as 4.23 asset, otherwise you'll get "Virtual textures are not supported" error, since umodel will try to load linked textures with different version. Not sure how it works from the engine side though, probably through custom modifications.

Sample of static mesh with textures and materials: link


* Clipboard06.jpg (134.46 KB, 2545x1239 - viewed 64 times.)
« Last Edit: May 31, 2021, 19:43 by spiritovod » Logged
Krazze
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Re: Maneater
« Reply #1 on: September 27, 2020, 11:46 »

The static meshes were working for you?
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spiritovod
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Re: Maneater
« Reply #2 on: September 27, 2020, 15:52 »

@Krazze: Sorry, I forgot to add that the game is using specific approach to assets version. First post updated.
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spiritovod
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Re: Maneater
« Reply #3 on: May 31, 2021, 20:46 »

First post updated, since recent game version was upgraded to newer UE version. It's still fully supported.
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