Game: Oceanhorn 2: Knights of the Lost Realm (
official site /
eshop page)
UE4 version: 4.24
Static meshes, textures and apparently animations works fine - with the latest umodel build (1437 at the moment). Skeletal meshes are not supported, probably due to custom format:
ERROR: Memory: bad allocation size -939735048 bytes
appMalloc: size=-939735048 (total=30 Mbytes) <- FArray::Empty: 838808062 x 4 <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 1/5 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Arcadian-Soldier.Arcadian-Soldier', pos=241A2, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: /OH2/Content/Characters/Arcadian-Soldier.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1437