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Author Topic: blade ii the return of evil [switch]  (Read 645 times)
Gixcaririxen
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« on: March 16, 2021, 18:05 »

Hi, I have one problem with with game for switch: when I open one character the texure are wrong or wrong place, like the screenshot that I posted, someone fixed this problem?

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Gixcaririxen
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« Reply #1 on: March 16, 2021, 18:44 »

update: the texture that load is wrong texture. The program put this texture on the model:



but need put this texture on the model

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pixellegolas
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« Reply #2 on: March 16, 2021, 19:11 »

I don't remember how but I think you can load a specific texture package for a certain model. I think I used to do it with .bat command
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Gixcaririxen
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« Reply #3 on: March 16, 2021, 19:43 »

I don't remember how but I think you can load a specific texture package for a certain model. I think I used to do it with .bat command

oh, that pity, thanks for information.

Anyway I remember now that the material is used for place the texture, here that appear to me when I look the character material:
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Gixcaririxen
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« Reply #4 on: March 21, 2021, 03:19 »

update, nothing change at last version.

if you need the .pak file let me know (it's only 1 .pak file)
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spiritovod
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« Reply #5 on: March 21, 2021, 17:57 »

@Gixcaririxen: Many UE4 games are using custom materials, different from default layouts in UE. Umodel can parse material properties, but doesn't know how to apply them and using default schemes. If it looks weird, that means the game is using such custom materials and they can be re-created properly only in third-party software (like blender) - manually, with the help of material properties provided by umodel, they're displayed on your last screenshot and also available upon export of a model in a separate txt.
Implementing those changes in umodel would mean workaround for every other game, which obviously will never happen. Unless Gildor will invent AI for this matter  Grin    
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vandaa95
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« Reply #6 on: March 21, 2023, 15:35 »

hi!
Do you have any idea why all the textures are black and white?
It needs to look like this.


* 1.png (214.23 KB, 512x471 - viewed 64 times.)
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floxay
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« Reply #7 on: March 21, 2023, 17:03 »

Do you have any idea why all the textures are black and white?

Usually this means it gets colored at runtime by the shader, most likely with the help of mask textures.
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