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Author Topic: Star Wars: Tales From The Galaxys Edge  (Read 240 times)
spiritovod
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Star Wars: Tales From The Galaxys Edge
« on: February 16, 2021, 00:27 »

Game: Star Wars: Tales from the Galaxy's Edge (oculus store page)
UE4 version: 4.24

Textures work fine with the latest umodel build (1504 at the moment). For static and skeletal meshes use specific umodel build (link) - no special override is required, simply choose proper engine version.

Apparently the game is using ACL compression for most animations, while a very few of them has standard format for this UE version. At the moment such animations are supported only via third-party tool, see this topic for more info.


* Clipboard04.jpg (158.58 KB, 2532x1227 - viewed 98 times.)

* Clipboard11.jpg (184.65 KB, 2543x1225 - viewed 69 times.)
« Last Edit: July 27, 2021, 19:14 by spiritovod » Logged
spiritovod
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Re: Star Wars: Tales From The Galaxys Edge
« Reply #1 on: July 14, 2021, 20:15 »

First post updated with specific umodel build with proper support for all static meshes.
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spiritovod
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Re: Star Wars: Tales From The Galaxys Edge
« Reply #2 on: July 27, 2021, 19:17 »

Even though it's not directly mentioned in resources, the game is using ACL compression for most of its animations. Currently they're supported only via third-party tool (more info here). Added it to the list.
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